
Deeper Than Hell is an action roguelike for 1-4 players where you play as mysterious mage, driven by the legend of a great treasure, he goes deeper and deeper to find the legendary treasure. Wield weapons & accessories, build synergies and find out what lies deeper than hell.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
game sucks the wall-cling works half the time the multiplayer straight-up doesn't work if any sort of pick-up lands in spikes, well, have fun, cause you'll need to take damage to pick it up and there is no way to avoid that it feels like the devs didn't even try their own game before releasing it, there are so many things that don't work or just suck
Games ok, beat it 2nd try, but on the 2nd attempt I got the orbital achievement so that was nice. Ending was pretty anticlimactic as final boss didn't really feel like a final boss then it just ended. Might do a speedrun of this game :3
Cool, some bugs but it's fun.
Everyone was lowkey flying like they were ghosts loooool
The game is really nice. There are some corners that may be adjsuted, but overall -- it is playable.
This is one of the better rogue-lite/like (whatever it is) games I’ve played in the last few years, but there are a few things that keep it from being perfect… -no permanent upgrades (it can get frustrating when you die after a long run, and want to go again, only to realize that you’re starting from scratch every time and that usually makes me quit playing for a few months even though I love the gameplay! - Could benefit from controller support, but if you’re like me, and have fiddled with the mouse/keys setup enough, it’s not too bad once you get mouse region set.
有成就 没中文 深渊之下 《深渊之下》邀你踏上一段在线合作冒险,游戏背景设定在一个遍布凶恶魔物的奇幻世界。这款节奏激烈的类肉鸽平台游戏,将带领玩家探索一座被遗忘的神庙 —— 它是一条不祥之路的入口,这条路通往比地狱更深的地方,传说中守护着难以想象的宝藏。尽管已有少数勇敢的冒险者前往,却无一生还,这让这片未被探索的深渊更添神秘与诱惑。 核心特色: 在线合作 通过 Steam,最多支持四名玩家携手展开合作体验。组队、制定战术,共同面对重重危险挑战。 程序生成 动态生成的关卡带来沉浸式游戏体验。每一次游玩都是独一无二、无法预测的旅程,保证极高的重玩价值与数小时的刺激玩法。 魔法装备 发现各类魔法物品,为你的角色赋予强大附魔与改变战局的特殊能力。装备这些神秘遗物,提升实力,战胜潜伏在阴影中的强大敌人。 踏上史诗征程,探索危机四伏的深渊,解开藏在地狱更深处的秘密。你与伙伴能否凯旋而归,还是会像前人一样被深渊吞噬?旅程已在等待,传说中的宝藏,正在召唤足够勇敢的追寻者。
随机地图,随机位置,难度有点硬核,开局一把小武器,小怪也要打几下,血量有点低少,容错率不是很高。
Deeper Than Hell, developed and published by SadOnionDev, is a compact roguelike dungeon crawler that builds itself around repetition, incremental growth, and cooperative chaos. It follows a familiar structure—descending through hostile environments, collecting upgrades, and adapting to whatever each run throws at you—but delivers it in a way that feels more focused on accessibility and experimentation than on depth or innovation. It’s the kind of game that doesn’t try to reinvent the genre, instead leaning on established ideas and hoping its execution and pacing can carry the experience. The core loop is immediately recognizable. Each run begins with a relatively modest character, and from there you fight through procedurally generated areas filled with enemies, hazards, and rewards. Along the way, you collect weapons, passive items, and enhancements that gradually define your build. Some combinations emphasize raw damage, others focus on survivability or utility, and part of the appeal comes from discovering how these elements interact. Early runs often feel straightforward, but as the layers of upgrades accumulate, the gameplay becomes more dynamic, giving players a sense of ownership over how their character evolves. Combat is fast and direct, relying on movement, timing, and positioning rather than complex mechanics. Attacks are simple to execute, and enemy patterns are generally easy to read, which makes the game approachable even for players who are not deeply experienced with roguelikes. However, this simplicity also limits how much the combat evolves over time. While later encounters introduce tougher enemies and denser situations, the underlying mechanics remain largely unchanged, which can make extended sessions feel repetitive. One of the more engaging aspects of Deeper Than Hell is its cooperative mode, allowing multiple players to tackle runs together. This significantly changes the feel of the game, as coordination and shared decision-making add a layer of unpredictability that isn’t present in solo play. Cooperative sessions tend to feel more lively, with players naturally dividing roles or experimenting with complementary builds. Even so, the experience can be uneven at times, as technical issues or balancing quirks occasionally disrupt the flow, reflecting the game’s relatively unpolished state. Progression follows a steady, cyclical pattern. Each run contributes to a broader sense of improvement, whether through unlocking new items or simply gaining a better understanding of how systems interact. There is a satisfying rhythm to this loop, especially for players who enjoy refining their approach over multiple attempts. At the same time, the game doesn’t introduce a wide range of new mechanics as you progress, which means that long-term engagement depends heavily on how much you enjoy repeating the same structure with slight variations. Visually, the game adopts a dark, minimalist style that fits its dungeon-crawling theme but doesn’t leave a strong impression. Environments are functional and readable, but they lack distinct identity, and enemy designs, while serviceable, are not particularly memorable. The audio design follows a similar pattern, providing basic feedback and atmosphere without significantly enhancing the experience. These elements do their job, but they don’t elevate the game beyond its core mechanics. The most noticeable issue with Deeper Than Hell is its lack of refinement. While the foundation is solid, many aspects feel underdeveloped, from balance inconsistencies to missing quality-of-life features. There are moments where the game’s systems show potential, but they aren’t fully realized, giving the overall experience a slightly unfinished feel. This doesn’t make it unplayable, but it does limit how polished and cohesive it feels compared to more established roguelikes. Despite these shortcomings, the game manages to maintain a certain level of engagement through its straightforward design and cooperative play. It understands the basic appeal of the genre—growth through repetition, the thrill of building powerful combinations, and the satisfaction of surviving increasingly difficult encounters—and delivers those elements competently. It may not stand out in a crowded field, but it offers enough to be enjoyable, particularly in shorter sessions or when played with others. In the end, Deeper Than Hell is a modest but functional roguelike that succeeds in delivering a familiar and accessible gameplay loop, even if it lacks the depth and polish needed to leave a lasting impression. It feels like a foundation that could grow into something more substantial with further refinement, but in its current state, it is best approached as a simple, cooperative-friendly experience rather than a standout entry in the genre. Rating: 7/10
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