
Welcome to the Deep: Pixelart platformer indie game located deep inside caves. You are a cave explorer who accidentally falls in a pit which leads to a big cave system. After some exploration, you find remains of an old civilization that used to live there and decide to explore it a little further.
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Languages: English
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A felicidade em platinar esse jogo é indescritível, cada momento que você se dedica, cada fase que vc passa por pouco, a sensação de ficar gelado por ter conseguido finalizar um capítulo... Recomendo que joguem, mas só platinem se for divertido pra vc
For a free to play, it's worth it. The "boss" levels (the last level of each chapter) is unique in every way which makes it more interesting. The gameplay is repetitive at times, but man I would really recommend adding a "Restart Level" button. This game is more focused on fast movements, as it does not have a concrete story. Overall, yeah, get it, play it, learn from it and at least give a meaningful feedback to the devs!
Simple platformer. Feels unfinished and frustrating at times, not very fun. There won't be any updates to my knowledge, but this can be some feedback even for future projects. I will strart with the good: Chapter 2 final level 20 was very fun compared to everything before. Art is nice. I also like how Chapter 4 looks, it is very cool! Music is nice. Now what could be improved... In general: Movement feels too fast. There is also no coyote time. In my opinion, crates take too long to break. The chests in the menu flashbang me every time I open one. When it comes to audio: Every surface has same walking audio (grass and stone for example) Springs have no audio Getting hearts has no audio Fire has no audio Getting damadged from spikes Finishing a level has no audio Bow itself has no audio, there is only audio when hitting something. Punching has no audio When it comes to levels: Loading seems to be fast but the transision screens into chapters are very slow. Levels could have more detail, background for example. They feel empty. Chapter 2 level 13 1st high jump is annoying, Chapter 4 level 9 is not fun at all. Chapter 3 level 20 gimmick shows background cutoff. Chapter 4 overall gimmick is straight up pain and un-fun. Cahpter 4 level 20 is memory based. No hints on ipcoming obsicles. Sometimes it was just easier to run through the spikes instead of dealing with them. The "spike checkpoints" in a few levels are anoying, delaying loss. I would just preffer some new spikes that just deal 2 damadge instead.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'd like to start off by saying that this game does have its upsides, like a nice soundtrack and artstyle. Also, I don't have a problem with the chest or cosmetic system, I think those are fine. And one more thing that I want to get straight, this game is a little short without any DLCs, so 2 hours is basically the whole 4 chapters. Anyway, my main complaint is the platforming physics. Man, I really think it could have been so much better if it had some touch-ups. But, I'll cut the dev some slack since they've stopped updating the game a while ago. I just wanted to say that, for starters, the falling speed is kind of a mess, I'd appreciate if that would've been nerfed. In addition, coyote time would make the game a whole lot more easier to play, not in difficulty, but it would make it less annoying. Also, the wall jump physics aren't very good. When you jump off a wall, you only have the choice of a little hop that you can't control. You have to just hold whatever direction you were jumping to actually move off the wall. But I suppose that can make it good for quick wall jumps. I think a good addition would have been to add jump input velocity, where the harder you press W / Space, the higher you jump, and vice versa. Overall, the game is okay, but there's definitely better platformers out there. Thank you for reading! 6/10
Несмотря на неплохой визуал и прикольную музыку... сама игра своим геймплеем напоминает #Hollow_Knight и #Celeste, только для бедных (есть ещё и платное длс для бесплатной игры... зачем-то... но, раз на достижения не влияет, значит - хорошо) Из сложных достижений для меня было только то, где нужно было пройти любую главу без смертей... теперь у меня болит шея из-за 3 главы Сложность прохождения - Нормально Оценка: 5,5/10
It has always been and is still pretty alright.
Jogo simplesmente, mas divertido. A gameplay deixa a desejar, os controles não são nada precisos, mas ainda uma experiência agradável. 05/10
Игра 'Deep the Game' погружает в атмосферу таинственного подводного мира, где каждый уголок таит в себе опасности и загадки. Исследование затонувших кораблей и древних руин захватывает с первых минут. Визуальная составляющая игры поражает детализацией, а звуковое сопровождение создает по-настоящему гнетущую атмосферу. Управление техникой, хоть и требует привыкания, в целом интуитивно. Приходится тщательно следить за запасами кислорода и состоянием батискафа, что добавляет элемент выживания. Сюжетная линия интригует, заставляя разгадывать древние тайны и бороться с неизвестными монстрами. Это не просто игра, а настоящее приключение, где каждый шаг может стать последним. Рекомендую всем любителям атмосферных и сложных игр.
[h1] Про красного парня слышали? Я его сын [/h1] Добро пожаловать в бездну: Инди платформер в стиле Super Meat boy и Mario.Сюжета в игре как такового нету,мы просто проваливаемся в пещеры и начинаем их исследовать,по мере изучения нам попадаются 2 вида противника это Слайм и летучая мышь.В борьбе с ними нам поможет лук с беконечными стрелами,руки которые позволят пойти в ближний бой и кувырок поможет избежать получения по лицу. Каждая глава (20 уровней) имеет свою структуру и музыку,по мере приключения мы будем прорываться через шипы,огонь лед и воду.Из разнообразия есть режимы выживания и мультиплеер (локальный на 1 компе),также имеется система скинов и шапок.Уровни сложности отличаются количеством хп. https://steamcommunity.com/sharedfiles/filedetails/?id=3580901607 Имеется небольшая вариативность пути по которому вы можете пройти тот или иной уровень.Если вы ачивхантер то придется задушиться т.к достижения в игре выполнены в стиле фарма: прыгни 5000 раз или собери 1000 монеток. https://steamcommunity.com/sharedfiles/filedetails/?id=3580901702 [h1] Финальная оценка [/h1] Забавная пиксельная игруха которая испытает ваши нервы на прочность. 6/10
Joguinho mt daora e um pouco viciante, é levinho e dá pra passar um bom tempo jogando já zerei o modo história 3 vezes e até hoje me pergunto como jogar o modo multiplayer tem a opção lá para jogar, mas quando joga, simplesmente não tem fases, acho que eles deveriam arrumar isso
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