
Deathblossom is an action / kinetic novel hybrid about love and mortality. Enjoy visual novel-style written scenes and high-octane top-down action as you shoot, kick and blast your way through an erotic revenge thriller. Featuring a fully illustrated story by Zoquete!
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About
A hard-boiled private eye finds herself stranded in a forgotten corner of New Mexico after following a mysterious paranormal lead. All seems lost until the case finds her instead - and once the truth is revealed, there's nothing holding back the lusty desires of the dead.

Deathblossom is an action / kinetic novel hybrid about love and mortality. Enjoy visual novel-style written scenes and high-octane top-down action as you shoot, kick and blast your way through an erotic revenge thriller!
Experience a fully illustrated story by Zoquete
Reach a variety of lewd scenes with different situations, noncon and occasional bondage
Enjoy custom SFX mixed with the help of the OpenNSFW project
Wield your revolver and kick some undead ass in bullet time with challenging but accessible action gameplay
Explore a supernatural Western noir setting with existential themes
Meet a colorful cast of period-inspired characters
And don't forget the spectacular soundtrack by the underground musicians of Newgrounds: featuring Creo, Tanger, JamesHeart, Demonicity, AriaLowo, the Lemons, and many more amazing artists!
If you enjoyed this free project and want to get some behind-the-scenes content, consider buying the supporter pack, available as DLC on Steam! This is an optional way to support the solo developer if you want to see more fun, unique NSFW projects in the future. Thank you for your support and enjoy the game!

Genres
Stats
Languages: English
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
"Горячая Линия" фурри фута НСФВ БОЖЕ ХРАНИ КУБЕР БАГЕРА
Передаю привет кубер багеру
Хотлайн вайб не чувствуется. за порно +rep
Very short and sweet game with some rough edges. It's more a puzzle game than a shooter in most cases. The smut was great! I think something like this should be fleshed out more, I could see a bigger game come out of this.
this game is beautiful and incredibly hot, my only complaints being that it wasn't longer and that we didn't get to see more scenes with stonecrop. PLEASE make a sequel.
Пожалуй, эта игра одна из тех, что удовлетворяет по многим параметрам: -Простой и прикольный геймплей -Интересный сюжет -Крутая рисовка -Прикольный дизайн персонажей -САМЫЕ КРУТЫЕ САУНДТРЕКИ И конечно не будем забывать, зачем мы все пришли, и я скажу, хоть картинок там и мало, но они довольно качественные и могут хорошо выполнять свою задачу, хоть конечно из-за того что их мало, получается слабо.
Капец!!! Саундтрек лупит сильнее, чем фиолетовые огурцы финального босса и его зомбе! Настоящий гем за бесплатно
Story, peak, visuals, peak, sound, peak, gameplay, great. I quite enjoyed this one not gonna lie.
Я здесь как и большая часть других, из-за кубер багера и не жалею об этом, игра интересная, рисовка приятная, музыка хорошая. 10 фута волчиц из 10
This game personally is good,is just basic on that i dont really have stuff hta i dislike about it just stuff that definetly could have be better, i am not sure if the creator plan or not on making another game so ill try to stick to this game on the strta i already think that you shouldnt buy this game only for the porn,i think this is a game first. The Story and characters:Is again basic there not a lot of explination for stuff but the story is good enough and teh ending is more emotional than i expected for a game like this though i still recommend going with low expectations, the porn scenes are good though i do wish there was a gallery to watch the cutscenes instead of having to use the level select, i do like a lot the designof the character most charcaters are memorablke enough and have quite a creative design aside from the story being creative too, i really like the design and art style i do think is the strongest part of the game and the story even if simple is good. Gameplay:Now i dont mind most mechanics as this game is based on another game but i do have an issue with ironically the principal mechanic which is ammunition, this game has ammunition and it make the game feel way more puzzle like more than the puzzle/action style this game should be with the final boss ironically enough having the contrary issue as there is no puzzle aside from [spoiler]shooting the blue flower in the boss to avoid an unavoidable attack[/spoiler] and i dont think personally this is what this type of games should be i played a game like this an it always felt like i had the choice to just go in and attack without stleath but this game principally later the ammunition becomes basically a puzzle when you even have to check who you kill with meele or not and i feel like it loses its balance of puzzle/action most game this type usually have a meele attack that cna be used and this game has to... techically, but is not nearly has good for that, it has a second cooldown (i think) and has a very slight delay for animation, most game this type as a minimum has a melee with way less cooldown you cant even use this melee to kill enemy hand to hand very well has after the first punch you have to run, i dont like simply saying take this off so i think making the melee better being smaller cooldown or more range could help pricnipally has it almost impossible to kill wepaon enemies by getting close and the second is the time stop ability which doesnt fell necessary, i think this game would be enjoyable a bit more if everything went a bit slowly but you did had the time stop ability so it felt more like tool you cna use and not something you need use. they want to keep it they could make it na upgrade or level relavant i play a game same genre and inspiration than this one and in a two or three levels you start surrounded by enemies and with a temporal slowdown on time that last 5 to 7 seconds?i think they could have gone by somethin like that porbably this would need a bit of rebalancing but i do feel like the slow time mostly cut the action of the moment instead of adding to it like it should, i also do belive the game became a bit repetetive so principally if they make a longer game like this it would benefit of some upgrade system even a basic stealth or damage one for people who are more guns blazing and for poeple who are more stealth. There are canons and expolisve barrels and teh exlosive barrels a bit but tee canons i barely found myself using them as the canon in some time were just in places in which it wasnt worth using them has some are deep in enemies lines so i am unsure of the point either way i found it easier to shoot. I personally found that aside from one level the ammunition they give you is good enough for most level and you dont need to use your own melee a lot i feel like most players or just ofund the curve in that level much/didnt use melee or simply did go straight has in a few parts in this game i realize that going around was actually better because of the ammuniton issue which i liked but i can see how some poeple might be used to teh fact that when you start a level normally you have to go forwards. Though i do think they could give you more ammo slots you load the ammo very fast and is fine to pick them up when the level requiers it but in other level there is smiply three ammo crates and at that point... would be better to just give us more ammo? or a new weapon as an excuse? just feels pointless when reloadining is so quick. The levels on their own are fine, a bit repetitive and some could benefit of having more checkpoints, i do enjoyed the unique levels and i do feel like they had something the train is more straightforward, one you are being constantly follow and have to run away other you are being shoot by a cannon and the sniper which is the one i found the weakest mostly as it wasnt that relevant, this levela are fine though they could use with diffrent scnearios as the props do make it feel like is always the same place doesnt fell like you are progressing. There also one when you aer supposed ot survive a bunch of enemy that come to you but i manage to chesse it by simply going to a corner of the map till all enemies appeared + lost me which for the record i shouldnt be able to do when the whole point of that level is to have enemies appear and go after you gradually as you kill them, so they should look for a way to fix that too as its clearly suppsoed to be a defend you possition topic. Enemies:Normal enemies are ok... if it wasnt because i genuily forget about most, there are two that shoot,and one that punches i think first issue is cosmetic and is the enemies are the same model like the designs are unique but they are all same height and width adn it make it hard to make teh enemies feel unique, ther some enemies that ppear suddenyl flying but seeing hsa you can shoot them off it actually end up being easier has when flying teh nemies cant shoot you, more variaty would be good but also making the melee maybe a bit bigger and the flying one a bit smaller think would help a bit too. The ai could definetly do better, the movment of the enemies isnt really smooth they follow you, stop and then keep following you? is odd but they dont act like a person who is currently walking to you, aside they also lose you way too easly which make the puzzle part of this game more easier than i think hte creator intended. Bosses:The first boss is the one i liked most but it also opened an odd issue story wise, is that the first boss is bullet proof (to your bullets) whilst the rest of the bosses arent and that make the first boss feel more powerful, on that the fact that you need to use the enemy bullets to hurt the first boss should be indicated in somewhere else that isnt the typoe when you die, the second boss had a cannon ball tha had ricochet and... it was easy, teh first boss you had to purposly make the enemies shot the boss and not you whislt the boss tries to hit you with their melee,the second just shoots you, i empty my magazine on them use theri shoots to get morea mmo and kill it quite easy, the third boss is good but i dont think it goes with the genre, [spoiler] The last boss is an auto scroller with ammunition laying around you can shoot literally anywhere in the skin to hit it, you get red warning on where the boss is going to attack you that you need to avoid whislt you grab ammunition and avoid some plant that are static[/spoiler] the last boss feels out of place to me its a good boss but there isnt even any puzzle in this just shoot and avoid. This feels odd because of the bullet immunity i think it would be better to swtich the mechanic of the first boss with the second one. I dont know how to end this review,ill add stuff if i remember/replay, foe now this is it, is a basic game, it has nothing too good but it has also nothing too bad, is basic entrataining short and free, so if you dont have much to do go for i
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