
Sam – with companions by his side – sets out on a new journey to save humanity from extinction. Join them as they traverse a world beset by otherworldly enemies, obstacles and a haunting question: should we have connected?
Most likely between $15.8M and $44.8M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $69.99 | 95% | approximately $26.3M |
| PlayStation | $69.99 | 97% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $44.41 on Steam · China (−37%). Compare 15 prices in 14 markets →
Reviews
Themes across 2797 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Feels like a drag comparing to the first one, every main mission is under 5 minutes and everytime you finish you have to enter the damn ship private room, like let me just go on the next mission instantly instead after cut scene. I gave up after 30h it's just soooo slow paced and I loved the first game.
Just rolled credits on this game and all I can say is WOW... I really liked DS1 but for whatever reason I REALLY got into DS2. It put me into a complete flow. And as someone who skips around games a lot this is the only game recently that's been able to keep my full attention for the near 200hrs I've played it. This is not just a walking simulator. If you liked DS1 this game is for you. If DS1 was a little too horror for you this one is a little less. I think DS2 is much more "for the people". On top of the normal deliveries it feels like they're way more combat options in the gameplay than DS1 which was a little more sneaky in my opinion. Totally worth a play and it even plays on the Steam Deck as well (just know you're looking at potato graphics and 30fps with dips) but it's playable.
walking simulator LoL
Drawbridge > Fedex > UPS > USPS
通关了这代之后,心情感觉很复杂。 一方面在一代发售时,初见给我带来不亚于大表哥的震撼。另一方面,正是一代给我带来了这么多惊喜,对这个新系列有无比的期待,由于本作的实际表现,导致在通关本作之后有点失望。 首先,这代最大的问题就是叙事结构,整体设计框架都几乎是沿用照搬了上一代 ,如果是玩过上一代的,会比较轻松的在游戏中段之后或多或少的猜到接下来会发生什么。虽然战斗系统确实丰富了,但整体表现说好听点这叫迭代,说难听点这叫偷懒。就只凭这一点,我认为这不是一部合格的续作。 其次,是我个人最看重的叙事部分,叙事整体就是流水账,总的大问题还是我上面说的,照搬上一代的叙事套路,有点公式化的感觉,但如果单看也只是个中上的叙事水准。跟同年的33号远征队相比,还是后者更加无可挑剔。剧情这个部分,不跟风客观来说,确实一般,也是最让我失望,以及最大的扣分项。 音乐部分的话,也是同样的问题,远没有一代那么惊艳,很多场景的音乐有点出戏,节奏旋律和内容不协调的问题存在,而且在关键剧情战斗高潮的部分,有些音乐的重复度较高。(这不得不提到另外一点,就是游戏音乐电台系统,由于歌曲本来就不多,很多时候赶路无聊就会放几首听听,但是很多人物专属音乐,战斗场景音乐也都在里面,导致听多了之后,在后面剧情,战斗高潮部分再听,少了很多感觉,这部分的关键音乐完全可以通关之后再给玩家,没必要上来全给了,导致音乐对情绪和剧情的渲染和推动作用大大折扣) 优点的话就不用过多赘述了,战斗,演出,玩法都很棒。可以说跟缺点的比重是五五开的。这个系列本来就凭借着,在游戏内容趋于同质化,公式化的今天,有这么一个“异类”很不容易,这种慢节奏也确实对我胃口,加上战斗部分做了优化,游戏性进一步提升。 但最后还是就我前面两点所说的,这部作品是让我又爱又恨的,恨他没有像一代一样做到精益求精,这是非常遗憾的一点,也是让我很失望的一点。 所以,如果让我推荐的话,我还是更加推荐一代,因为更有小岛味,这一代更像是小岛在一代证明自己之后,为资本和市场的表演而推出的二代。容我在最后点个踩,希望小岛可以在后续的作品中继续给我们带来惊喜,但如果还是这样的续作,我觉得没有第三部其实会更好!
私货太多,细节打磨不到位。前20小时还能找到一代的一些沉浸感,穿过板块门就开始放飞自我了。中期依托玩法的进步还能找到点乐趣,到了后期剧情已经成了一坨。
ABSOLUTE CINEMA 10/10
Obra maestra 10/10
все ожидания оправдались, Кодзима не стал сильно менять интерфейс игры, вторая часть думаю больше стала дополнением к первой. если честно на сюжет сильно не стал обращать внимания так как в этой игре мне интересна часть после сюжета все эти постройки дорог и сооружений вот моя тема)
几乎不打差评但玩了五十小时真感觉像吃了一坨烂屎 小岛秀夫你做2的时候不觉得搞笑吗 估计基本在公款追星吧。。。。