
Sam – with companions by his side – sets out on a new journey to save humanity from extinction. Join them as they traverse a world beset by otherworldly enemies, obstacles and a haunting question: should we have connected?
Most likely between $15.8M and $44.8M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $69.99 | 95% | approximately $26.3M |
| PlayStation | $69.99 | 97% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $44.41 on Steam · China (−37%). Compare 15 prices in 14 markets →
Reviews
Themes across 2797 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Keep On Keeping On
Being UPS deliveryman is just not fun no matter how much you polish the experience, Kojimbo head way too up his own ass. Too many yes man without anyone telling him he need to make a fun game first and foremost. That said, I do enjoy the story and the world built here. It's worth a playthrough atleast.
[h1] Points positifs : [/h1] - Une intrigue éblouissante qui reprend les codes de Kojima - Un casting incroyable > Léa Seydoux et Norman Reedus <3 - Une claque visuelle et technique - La variété des environnements australiens et mexicains - La place centrale et unique de la musique - Les bruitages réussis - La maniabilité efficace - La conduite agréable des véhicules - Arsenal d'armes et d'objets divers variés et enrichis - Combats plus dynamiques que dans le premier opus... [h1] Points négatifs : [/h1] - Structure scénaristique et gameplay moins surprenants que dans le premier titre - ...Au prix de l'aspect contemplatif un peu plus en recul - Le jeu est bien produit par Hideo Kojima ? :D - Dommage que Sam ne parle que très peu... - Intérêt limité de Dollman - [spoiler] L'intérêt très secondaire du BB [/spoiler] [h1] En conclusion... [/h1] Tout comme son aîné, Death Stranding 2 a un côté touchant, certains diront niais, mais tellement gratifiant. Les preppers, les habitants des abris qui réceptionnent nos colis et nous donnent des commandes, sont toujours en train de nous complimenter comme si on était le Messie. J'ai eu beau lever les yeux au ciel devant cet étalage de compliments, je n'ai pas pu m’empêcher de me dire que je devais prendre le plus grand soin du colis qui m'a été confié, rien que pour le plaisir de voir le rang S apparaître en fin de livraison. Bien évidemment, il y a aussi la carotte des paliers d'étoiles pour chaque refuge qui va vous permettre d'accéder à des outils, accessoires et armes de meilleure qualité, mais c'est cette gratification vaine, mais fascinante qui motive à relancer le jeu une fois terminé pour faire quelques livraisons supplémentaires, tout en arpentant une vision de l’Australie visuellement sublime, avec du bon son dans les oreilles pour vous accompagner. J'ai passé de nombreuses heures sur Death Stranding 2, tout comme son aîné, j'ai adoré l'expérience vidéoludique c'était l'une des plus incroyables que j'ai pu vivre en tant que joueur selon moi. Une licence unique, un jeu formidable. Le jeu a bien sûr quelques petits défauts mais les qualités sont tellement bien plus nombreuses qu'il n'y a presque pas d'ombre au tableau. Si vous avez joué au premier opus, forcément l'effet de surprise est atténué mais malgré tout, c'est un titre formidable que je ne peux que conseiller des millions de fois ! >> 19/20
Fantastic Gameplay, insanely bad story. It invalidates most of DS1 and introduces multiple new ♥♥♥♥♥♥♥♥ like ''I was dead but I forgot lol''. The only good music tracks are those they reuse from 1. Extremely easy on any difficulty and vehicles are king, walking is dead. Death Stranding was a journey. Death Stranding 2 is a product. Polished, sanded down and bleached enough so even the most craven american can stomach it.
Death Stranding 1 was a unique experience. It took a good 12 hours before it got going but once it got going, it was pretty interesting till the ambiguous ending. It's a game that I enjoyed enough to consider replaying. The characters were fun to interact with. Now DS2 is here. I was hoping for the same magic but 45 hours in, mostly done, I'm mostly disappointed. The package carrying part is the same. The building up the world with roads and bridges is the same (the best part of the game) but the plot and characters are a pale shadow of the characters in DS1. I don't care for or about them. The main plot about BB's origins is dull and slow. The background plots about whether bridges or the other big organizations can be trusted isn't deep enough to even care. It doesn't feel like a Kojima game. It's missing most of the "Kojima-isms" that attracted me to his games. While it's not as "Woke" as "Horizon : Forbidden West", it's got "girl-bosses" who pop up to save the hapless male lead Sam. There's a fast travel mechanism you're supposed to use but the plot breaks this mechanism as the plot requires it. You'll get a mission and they'll tell you "Oh the ship is broken again, travel across the continent by truck". Higgs it supposed to be the main enemy but his motivation makes no sense. He pops up whenever the plot needs a change of pace or when they want to justify the existence of some of your crew mates. He's not a worthy foe. He's more like dangerous comic relief. I'm sure it's got a couple more hours in it. I'm sure they'll humiliate Sam some more. I don't remember Sam being treated like an idiot in DS1. The game is a solid 7. I don't regret playing it but, it's disappointing as a "Kojima" game.
保持你等待哈? [spoiler] 还我芙拉吉尔😭还我芙拉吉尔😭还我芙拉吉尔😭还我芙拉吉尔😭还我芙拉吉尔😭还我芙拉吉尔😭还我芙拉吉尔😭还我芙拉吉尔😭还我芙拉吉尔😭还我芙拉吉尔😭还我芙拉吉尔😭还我芙拉吉尔😭还我芙拉吉尔😭还我芙拉吉尔😭还我芙拉吉尔😭还我芙拉吉尔😭还我芙拉吉尔😭还我芙拉吉尔😭 [/spoiler]
我不喜欢抽烟,不喜欢重复听同一首歌,不喜欢ntr,不喜欢缺席自己孩子的成长,不喜欢上一作被我干掉的小丑反派天天跳脚,不喜欢几乎所有dhv上互动剧情都是三个女的天天闹腾,更不喜欢我天天吃瘪其他人开无双。一分给我还算喜欢的送货,一分给除了bb theme以外的歌好听。剧情莫名其妙,人物塑造莫名其妙。 属于我的死亡搁浅在山姆抱着洛淋着滋润万物的雨的时候就已经结束了。
очень грустно осознавать что игра закончилась.. так не хотелось покидать этот мир, и опять эта пустота и не желание играть в что-то другое.. кароч тяжело ваще игра топ как и 1 часть. Да все тоже самое что и в первой части тот же самый геймплей, но спустя столько лет это именно то что мне нужно было, бродить в пустом мире под оочень атмосферную музыку. Кароч игра зайдет не всем очевидно но для меня это одна из лучших и любимых игр графика 10/10 катсцены, актеры 10/10 геймплей 8/10 музыка 20/10 даже с учетом того что исполнитель low roar погиб всеравно кодзима подобрал очень хорошую музыку
Una obra de arte en todos los aspectos: arte, historia, gameplay, personajes, gunplay, rendimiento, cinemáticas...todo un 10 Era muy difícil superar death stranding 1 y creo que lo ha conseguido sobradamente, es de los pocos juegos que me ha emocionado en mi vida. GG!
Eu já era completamente apaixonado por Death Stranding, então confesso que tinha um pouco de medo de como seria uma continuação, No fim, Death Stranding 2 conseguiu fazer algo que eu não esperava, pegar tudo que já funcionava no primeiro e expandir de uma maneira absurda. A sensação de atravessar aquele mundo continua sendo uma das coisas que mais gosto, mas agora existe muito mais liberdade, variedade e situações acontecendo durante a jornada, O jogo consegue ser muito mais divertido sem abandonar aquela estranheza que faz Death Stranding ser tão único, É um jogo que consegue passar horas te fazendo carregar uma caixa e, do nada, te colocar em uma situação completamente insana. Mas, para mim, o maior destaque continua sendo os personagens. Kojima sabe escrever personagens que conseguem ser extremamente carismáticos, engraçados e, ao mesmo tempo, profundamente humanos. Mesmo quando o jogo exagera ou fica completamente maluco, existe uma sinceridade por trás dos personagens que faz você se importar com eles. Também acho impressionante a maneira como Kojima escreve personagens femininas e aborda temas como maternidade. É algo que aparece de formas diferentes ao longo da história e, principalmente, sem tratar essas personagens apenas como acessórios para a jornada do protagonista. Existe muita complexidade emocional ali, e algumas relações acabam sendo muito mais importantes do que parecem inicialmente. Death Stranding 2 também me passou uma sensação muito maior de estar jogando uma obra que sabe exatamente o que quer dizer. É estranho, emocionante, engraçado (principalmente a reta final), melancólico e, às vezes, completamente absurdo. E acho que é justamente essa mistura que faz o jogo funcionar tão bem. No final, o jogo não só conseguiu continuar uma das experiências que eu mais gostei na geração passada, como também conseguiu ampliar tudo aquilo que me fez amar o primeiro. É uma continuação que entende seu antecessor.