
Sam – with companions by his side – sets out on a new journey to save humanity from extinction. Join them as they traverse a world beset by otherworldly enemies, obstacles and a haunting question: should we have connected?
Most likely between $15.8M and $44.8M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $69.99 | 95% | approximately $26.3M |
| PlayStation | $69.99 | 97% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2797 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
lol
10/10 Keep on Keeping on! Peko! Peko!
Yes.
总体来说玩法比一代改进很多,视觉听觉体验和艺术表现力还是顶级,小巧思可圈可点,剧情不如一代惊艳。 - 从立意上来说想要探讨的是算法时代人的连接和自由的问题,十分契合当下社会主题。个人觉得正是敢将大型商业游戏作为深度人文思考载体的做法,才赋予了死亡搁浅独特的魅力。“死亡无法让我们彻底分离”。 - 新登场角色自身的经历、以及他们之间的关系刻画比一代细腻很多。但是与主角山姆的互动少,关系不如一代紧密,一直产生不了看到老角色时的亲切感。 - 反派刻画太少,不太能立得住,每次出现像个小丑。 - 不得不说小岛终究是日本游戏制作人,虽然游戏风格是欧美科幻的,也融入了很多自我表达和当代社会批判,但底层仍然有强烈的日式叙事逻辑。本作为新角色增加了很多设定和能力,这就会导致很多设定细节逻辑是不严密的,甚至和死亡搁浅总体逻辑是冲突的,角色的能力展现往往不能想象是怎么做到的,It just works!也许是有出于对市场的考量,二代剧情又回到了和拥有各种不同能力的伙伴合作攻克难关最终打败大Boss的经典日式王道叙事,虽然热血是挺热血的,特别是BT机甲合体和最后的经典1V1,但对比一代来说还是有些可惜。
小岛秀夫还是那么喜欢先把结果告诉你,再告诉你原因。懵逼了50个小时之后在最后半小时通透了。
game runs smooth and love how nice it looks also my king kojima
оказуалили но сюжет по сравнению с первой частью подкачал
playing this was such a wonderful experience
Keep on Keeping on! 比一代玩的爽,剧情稍逊于一代。 *PC首发优化有问题,经常崩溃,更新后稳定性有所提升,但性能表现下降
This is a game of its own. The graphics are the best I've ever seen. I love being a mailman. The story though is so so bad.