
A story-driven psychological horror game filled with puzzles and humorous moments. In this world where reality and fantasy intertwine, nothing will ever be as it seems.
Modeled estimate, not a reported figure. How we estimate →
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About
Embark on a dark journey amidst shadows and whispers that will make you question whether you're pursuing truth or your own mind. As you navigate haunted corridors, you'll encounter psychedelic visions and solve puzzles that reveal the secrets of the past.
In this exploration-driven, story-driven psychological horror adventure, experienced from an FPS perspective, you'll enter a world where reality and fantasy intertwine through the eyes of a strong female character.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Simplified Chinese*, Portuguese - Brazil*, Traditional Chinese*, Japanese*, Korean*, Spanish - Latin America*, Polish*, Portuguese - Portugal* +4 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
우와 이렇게 갓겜 처음해봐요 이정도 가격에 이정도 플레이? 진짜 여러분들 해보셔야 합니다 ^^
환불 하긴 했는데 진짜 개 꿀잼입니다. 8천원 아깝지가 않아요. 진짜 공겜이 없어서 우울했는데 이 공겜이 절 웃겨주고 놀래키고 혼자 다 합니다. 진짜 와.. 스토리도 장엄하고 진짜 이런게임이 왜 이제야 나왔나 싶네요. 진짜 강추!! [spoiler] ㅇ...ㅇ..에드워드.... [/spoiler]
와
Ok, this game is really crazy and bizarre. It's a horror game with somewhat lame memes, but somehow I liked it. If you like a horror game with a comedic aspect, this is a good game.
It's bad.
勾失!
♥♥♥♥♥ высокой степени ебланизма, бомжа бухового увидеть и то больше экшена чем в этой залупе издевательство полное и сюжет ♥♥♥♥♥, даже не стоит 10 цента
Dead by Backrooms Anomaly is a compact psychological horror experience developed and published by DarkRook Interactive that draws inspiration from the familiar Backrooms mythos while attempting to carve out its own identity through narrative framing and puzzle-driven exploration. Rather than leaning purely on endless liminal corridors as an abstract horror backdrop, the game places the player into a more directed journey, one that blends unsettling atmosphere, light puzzle-solving, and moments of darkly surreal humor. The result is a short but distinctive experience that prioritizes mood and curiosity over traditional horror mechanics or sustained tension. The game is presented from a first-person perspective and follows a female protagonist whose situation and motivations are intentionally obscured at the outset. Storytelling unfolds indirectly, relying on environmental clues, strange visual compositions, and fragmented interactions rather than explicit exposition. This approach aligns well with the dreamlike logic of the Backrooms concept, where places feel familiar yet fundamentally wrong. The environments often resemble distorted versions of offices, hallways, and interior spaces, arranged in ways that subtly undermine the player’s sense of orientation. This sense of dislocation becomes one of the game’s primary narrative tools, encouraging players to question what is real, imagined, or symbolic as they progress. Gameplay focuses almost entirely on exploration and light puzzle interaction. There is no emphasis on combat or resource management; instead, tension is generated through atmosphere, sound design, and the anticipation of unseen threats. Puzzles tend to be straightforward but effective, requiring players to pay attention to their surroundings and interact with objects in a logical sequence. These challenges serve more as pacing devices than intellectual roadblocks, slowing the player just enough to heighten unease while also advancing the narrative. Because the game avoids punishing failure states, it remains accessible, allowing players to focus on immersion rather than mechanical mastery. Visually, Dead by Backrooms Anomaly adopts a restrained, utilitarian aesthetic. Textures and models are simple, but the deliberate use of lighting, repetition, and empty space gives the environments an unsettling character. Flickering lights, long stretches of silence, and subtle ambient noises do much of the heavy lifting when it comes to creating tension. Sound design plays a particularly important role, with distant echoes, low hums, and sudden audio cues reinforcing the sense that the player is never truly alone, even when nothing is visible. Rather than relying heavily on jump scares, the game favors psychological discomfort, letting unease build gradually through sensory cues. One of the more unusual aspects of the experience is its tonal balance. Alongside moments of genuine unease, the game occasionally introduces elements of dark or absurd humor, creating an off-kilter mood that can catch players off guard. This contrast can either enhance immersion or break it, depending on player expectations. For some, the humor adds personality and prevents the experience from becoming monotonous or overly bleak. For others, it may feel at odds with the horror elements, diluting tension at key moments. This tonal ambiguity is a defining characteristic of the game and contributes to its divisive reception. In terms of scope, Dead by Backrooms Anomaly is intentionally brief. A full playthrough typically lasts around an hour, making it more akin to a short interactive horror vignette than a full-length game. This limited runtime works in its favor by keeping the experience focused and preventing its mechanics from overstaying their welcome. However, it also means that players looking for depth, replayability, or branching outcomes may come away feeling unsatisfied. Steam achievements offer minor incentives for thorough exploration, but the game is largely a one-and-done experience. Overall, Dead by Backrooms Anomaly is best viewed as an experimental indie horror project rather than a definitive take on the Backrooms concept. Its strengths lie in atmosphere, environmental storytelling, and a willingness to blend horror with surreal, occasionally humorous elements. While it lacks the polish, complexity, and longevity of larger horror titles, it succeeds in delivering a memorable, unsettling journey within a very tight scope. For players who enjoy short psychological horror experiences and are curious about unconventional interpretations of internet horror mythology, it offers a strange and intriguing descent into liminal unease. Rating: 6/10
Думал, это игра про аномалии. Оказалось, лагающая бродилка со скучнейшим поиском предметов и нестрашными скримерами.
병신같음(completely negative) 2300원은 푼돈이니까 아무것도 안해도 좋다?라는건 소비자 기만적인 마인드라고 생각함 내용,그래픽,조작이 허접할 순 있음. 누군가는 맛있는 B급 게임을 찾아 헤매거든 근데 너희는 F다.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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