
Suit up as super-dogs Krypto and Ace to uncover Lex Luthor’s plot to pet-nap Metropolis’ strays. Soar through the skies, unleash your special abilities and protect the streets of Metropolis from Lex’s plans and bring the evil LexBots to heel.
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
even for a kids game, there is no way any sane person would pay full price for this.. lol kinda not even worth it in general. took under 2hrs for me to 100% n all the levels are pretty much the same with a meh story
Super-pets non ha senso, sapete quelle persone che quando indossano il vr dopo poco vomitano o si sentono male per la nausea ecco immaginatevi un gioco NON vr che da lo stesso effetto. Vomito puro
오픈 월드인줄 알았는데 그냥 단순한 비행슈팅 이마저도 이동과 조준이 같이 움직인다. 정말 개같은 게임
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game doesn't work it's just a black screen after the Outright Games logo shows. I even tried setting it to run in windowed mode but it didn't help.
https://youtu.be/xuaKrNihiGc On rails shooter offers very little gameplay that quickly runs out of options in the first couple levels.
this is a mobile game sold for 34.99
I played right through it when it was on game pass and got it for Steam in one of those humble bundles a little while back. I have a different opinion to most people here as I enjoyed my time with it, even though it was very easy and I didn't even lose a single life. What would make it a REALLY good game is visual variety in the stages and difficulty settings for adults. That's where Outright missed the mark as adults also love arcade rail shooters. They also should have allowed a few more things on the stage to be destructible. As it is, it's a merely competent game meant for a younger audience, that I however recommend to anyone who likes rail shooters AND happens to be a DC universe super nerd like myself. There's enough here to entice you play through this short game if so. You see, the control is great. It really is precise true analogue control with a well tuned cursor. I can only speak for controllers as that's what I used (8bitdo Pro 2) and with the different weapons and specials as well as the choice of the two dogs (Krypto or Ace) there really is some fun to be had. It's no masterpiece LOL, of course not, but the visuals that ARE there, although they repeat for most of the game, look nice, it performs fine (I locked it to 144 using Nvidia CPL vsync and 4K and no hitches whatsoever), and now with Steam it is possible to alter the controls to make them more ergonomic. I just finished watching Superman 2025 and it made me want to play this again (Krypto has a decent role in the movie, for once), so I fired it up and made my own custom control layout which works just great. Fire on A, speed up on B, dash/slowdown on right bumper, special weapon on left bumper, cycle left right between special weapons with LT and RT. I plan to play through the whole thing again today, as it's only going to take 2 hours of my time and I really love the source material. The bones of this are honestly good as far as rail shooters go (and yes they do allow vertical control invert for aircraft style controls) and it just needed some more artwork for different stage design and a high difficulty option and it would have been a really great game.
Works fine just wish there was other forms of gameplay 6/10 Dogs
DC League of Super-Pets: The Adventures of Krypto and Ace is a lighthearted, family-friendly action game built around the charm of its two heroic dogs and the simplicity of an on-rails shooter. Drawing loosely from the animated film, it casts players as either Krypto the Superdog or Ace the Bat-Hound as they soar through Metropolis to stop Lex Luthor’s latest scheme. Instead of a sprawling narrative or complex systems, the game presents a streamlined adventure aimed primarily at children and newcomers to action games, where the joy comes from flying, blasting robots, and rescuing animals caught in Lex’s machinery-filled chaos. It sets the tone early: straightforward, colorful, and accessible. The core gameplay unfolds as a series of guided flight missions, each sending you along a predetermined path while you dodge obstacles, target LexBots, and unleash simple character-specific abilities. Krypto relies on classic superhero energy blasts and soaring agility, while Ace uses more gadget-driven tools inspired by Batman’s arsenal. The controls are intuitive, making it easy for young players to pick up and play without frustration. The loop is uncomplicated—shoot, dodge, rescue—and for some audiences, especially children, the predictability adds comfort rather than monotony. The game attempts to introduce small variations through different attack patterns, mid-mission objectives, and minor upgrades, but at its heart it remains a gentle, steady-paced arcade shooter. Outside of the main missions, the game includes a pet-rescue and adoption component. Throughout levels you free animals from Lex’s clutches, and between missions you help match these pets with new owners based on personality traits and expressed preferences. While this system is simple, it adds a wholesome emotional layer meant to reinforce the film’s themes of companionship and care. The mechanic is more of a light diversion than a major gameplay pillar, but it contributes to the game’s overall friendliness and gives kids a sense of progression beyond just blasting robots. The visual presentation mirrors the approachability of the gameplay. Environments are bright, stylized, and reflective of the animated movie’s aesthetic, though they aren't highly detailed or technically ambitious. Character models for Krypto and Ace are expressive, and their animations feel faithful to the film, but background textures and environments sometimes feel sparse or repetitive. Sound effects and music do enough to maintain an upbeat atmosphere, though they rely heavily on repetition and lack the cinematic flair of higher-budget licensed games. Altogether, it’s a presentation that serves its intended audience but rarely exceeds expectations. Where the game begins to show its limitations is in its depth—or lack thereof. The on-rails format inherently restricts player freedom, and the limited variety of enemy types and level layouts means missions begin to blend together quickly. For older players or anyone familiar with action games, the repetition is noticeable within the first hour. The brevity of the entire campaign contributes to this sense of thinness; most players can finish the adventure in just a couple of hours, with only minor replay incentive in the form of collecting missed pets or replaying levels with the other dog. The game feels like a small tie-in project rather than a fully developed action title, and its modest production values reinforce that impression. Yet within its intended scope—an easy, colorful introduction to flying shooters for young players—the game performs adequately. It avoids frustration, keeps stakes low, and delivers a feel-good tone that aligns well with its source material. For families with young children who loved the movie, the experience offers familiar characters and simple mechanics that can entertain without demanding skill or attention spans beyond their years. For adults, collectors, or experienced gamers, however, there is little here to hold meaningful interest beyond basic novelty. DC League of Super-Pets: The Adventures of Krypto and Ace ultimately succeeds best when viewed strictly through the lens of accessible children’s entertainment. It is brief, gentle, and designed to be easily enjoyed by younger audiences who want to feel like superheroes without navigating complicated controls or daunting challenges. Its shortcomings—repetition, limited depth, visual simplicity, and short runtime—are significant for older players but largely irrelevant for the game’s core demographic. As a kid-friendly licensed tie-in, it delivers a pleasant if forgettable superhero romp; as a broader action game, it struggles to lift itself above its narrow scope. Rating: 5/10
Yes.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.