
In Darwin Project, ten inmates must survive the elements, track each other, fight, craft tools, and use their social skills to be the last one standing. It's a unique take on battle royale with a Show Director to influence the match and Spectator Interactions to create a one-of-a-kind game show.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 18.5Kreviews | 82% | — | $0 |
| Free | 17.7Kratings | 80% | — | not modelled |
Engagement
Reviews
Themes across 220 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
so much wasted potential
It's 2026. I'm playing Darwin Project. I can't believe it, but we're back.
HUUUUUUUUUUUUUUUUUUUGE!!!!!!!!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Russian, Japanese*languages with full audio support
| Free | 4.8Kratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 220 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A really unique battle royale that prioritises FUN gameplay. Please let this revival work.
одна из лучших игр в которые я играл
Axes are too buggy
Fun game just needs proper advisement
Truly creative and one of a kind game
edison experiment goes crazy
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 17.3K | 61% | — | |
| — | 17.2K | 57% | — | |
| — | 2.6K | 52% | — | |
| $0 | 3 | 0% | Free | |
| $686.5K | 5.8K | 76% | $4.99 | |
| $30.5K | 98 | 60% | $14.99 |