
In Darwin Project, ten inmates must survive the elements, track each other, fight, craft tools, and use their social skills to be the last one standing. It's a unique take on battle royale with a Show Director to influence the match and Spectator Interactions to create a one-of-a-kind game show.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 1.4Kreviews | 74% | — | $0 |
| Free | 17.7Kratings | 80% | — | not modelled |
Engagement
Reviews
Themes across 220 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I would tap that
日本語化して再度やってみたけどめっちゃおもろい。すべて1から武器や防具とか作っていくところとか「サバイバル」×「バトロワ」みたいなところが好きすぎる。だけど鯖が少なく実質アメリカ鯖しか動いていないし、ラグくて弓当たらんくてわからん殺しされることが多い。もっと流行れば鯖とかも多くなって快適にできるんだろうけど今のところはトレーニングが一番おもろい。まじでゲーム性は他にないぐらいおもろいから今後にめっちゃ期待してる!!!!!
this is kinda heat, I'mma have to play more
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Russian, Japanese*languages with full audio support
| Free | 4.8Kratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 220 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Großartiges Game vorallem in ner größeren Gruppe mit Freunden!
Mochte ich gern, hab ich aber seit dem full Release eigentlich nicht mehr gespielt, also kein Plan was da seitdem passiert ist.
YIPPI
i have played this game on console since before its major release update, and it was fun to play and have lots of hours on my console. After years until a new update i thought maybe the playerbase would still be fun to play with, but i was wrong. this game has a lot of sweaty players who are very toxic, gatekeeping, and mocks you for being "bad", the skill gap between newcomers, returning players and people who play a lot is horrendously big. the toxicity gets really bad at night to a point where its no longer fun to play compared to playing during daytime hours. i would recommend this if it was still fun to play.
Honestly cant even get queued into a match, kinda was a dope game when people played it.
game is getting often updates now:)
Sympa, je n'ai pas trop grand chose à dire, mis à part que le jeu est plutôt bien fait et que c'est un battle royale en free to play.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 55 | 35% | — | |
| — | 17.2K | 57% | — | |
| — | 2.6K | 52% | — | |
| $0 | 7 | 57% | Free | |
| $686.5K | 5.8K | 76% | $4.99 | |
| $30.5K | 98 | 60% | $14.99 |