
Darkfall Unholy Wars is an innovative, Real-Time, fast-paced, PvP, Sandbox MMORPG.
Modeled estimate, not a reported figure. How we estimate →
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good times.
This had pretty great environments, castles, sea villages, mountain fortresses with lava coming out of mouths of giant stone skulls.... That giant island was truly a work of art in the environment design department. Also Darkfall was like the first game that had a steam-based subscription option, truly a part of this platform history. Gameplay wise - as far as open world, full loot pvp games go, this was really great. It had that feel of danger everywhere you went. "- I see a human settlement, better go around that." "- I know, right? There might be people there." Random world pvp was the order of the day. The interface was a major problem, as if the aim of making the game "hard" or "skill-based" was to be achieved by making you do complex keystroke combinations to cast spells. It was practically necessary to use a particular third party keybinding program to manage the keyboard config. It has been years since I played this, and it still sometimes comes up in the conversations about gaming. If only we could have it back, maybe with proper UX this time...
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Modeled estimate over time.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Farewell my sweet prince... fly away and be free.
Got to play this game for a week, it was great. Sucks they shut it down
a VERY hardcore game that was not for everyone. It was incredible for the people that could bear it. Shame it shut down.
I miss this game so much.
Shut down you can play an emulated version for free
This is the greatest game that ever was or ever will be!
Best game ever!
Раньше играл в неё, но в стиме, что-то не могу понять как её установить.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.