
Darkest Dungeon is a challenging gothic roguelike turn-based RPG about the psychological stresses of adventuring. Recruit, train, and lead a team of flawed heroes against unimaginable horrors, stress, disease, and the ever-encroaching dark. Can you keep your heroes together when all hope is lost?
Most likely between $48.9M and $138.4M. How we estimate →
Checked against 8 developer-reported games
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $3.75 on GOG · United States (−85%). Compare 31 prices in 15 markets →
Reviews
Themes across 2289 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Way to much depends on rng for my tastes.
I don't see any terms on the home page which might be why I missed this but a EULA popped up for me recently on this game and despite being primarily a single player experience it characterizes it's self as an "online game" and requires you to agree that they can take it way from you at any time. Basically they're asking you to pay for a game that you won't own after you pay for it. You'll just get to borrow it as long as they let you. It's a fun game. Don't get me wrong, but there's no way I would have bought this game if I knew that I wasn't actually getting a game for my money, but just a chance to play it as long as the game makers let me. Steam really should make it clearer when they sell you a game that you aren't getting a game for your money but just potentially temporary access to one.
줏같은겜. 13시간이라는 짧은 시간 동안 디스마스는 영지 가기도 전에 억까 당해서 죽어도 보고 게임 진행 중 그나마 열심히 키우던 내 귀한 친구가 하늘나라 가버리기도 하고 기타 등등의 억까도 다수 있었네요. 앞으로도 더 다양한 상황과 억까들이 기다리고 있겠죠? 닼던은 원래 이런 게임인걸 알고 시작했지만 막상 직접 당해보니 줏같긴 줏같더라고요 허허. 특히 억까가 연속될 때는 진짜 욕이 절로 나오는 게임입니다
this game has made me considerably more miserable in my day to day life
"Remind yourself that overconfidence is a slow and insidious killer
《暗黑地牢》最恐怖的不是压力值到 200,也不是英雄死亡,而是你花了十几个小时排查 MOD,最后发现 BUG 是官方更新加进去的,红钩真是好样的👍🏻
像模拟经营版+肉鸽版本的神界原罪2。 初次玩很上头很有新鲜感,后面有点腻。 输出位角色技能过于重复,只要拿到修女和小丑,选什么输出都行。搭配的阵容选择太少,给玩家DIY阵容的空间太小。 怪物类型除了BOSS,也都差不多,玩到后期就是纯叠加数值了,一个地图开十几个房间,全是重复的小怪,挺无聊的。 满100压力值发疯随机开属性,这个设定挺有意思的。个人猜测应该是找特殊怪刷压力值,但是不敢用高等级角色实践,试错成本太高。所以应该是刷新人吗??新人的话,翻车了也不心疼,刷到好属性了就留着慢慢养,目前是这样想的下次试试。 打折才十块钱,要啥自行车。
我的mod音频全部无法生效了,请保留之前游戏版本的分支。
Had this game for years, but I think I'll never understand the appeal. As someone who plays traditional roguelikes with no meta-progression and with each run lost wiping the slate clean, something about this game in particular is just too frustrating to play. Where in the miserable gameplay loop does the enjoyment part of it exist? I honestly don't know.
Game is too frustrating for me. Little explanations, the party is chronically weak, cannot aim, easily haunted and dies easily even against noob beginners troops. May I will play it eventually, but not now.