
Darkest Dungeon is a challenging gothic roguelike turn-based RPG about the psychological stresses of adventuring. Recruit, train, and lead a team of flawed heroes against unimaginable horrors, stress, disease, and the ever-encroaching dark. Can you keep your heroes together when all hope is lost?
Most likely between $48.9M and $138.4M. How we estimate →
Median error on 8 reported games ·
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2289 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
太吃运气了,被几个回暴击的鱼人剑圣捅两下就白打了
Bruh just let me launch the ♥♥♥♥ on my second monitor ffs
jogo estressante do caralho, vai tomar no cu, não aguento mais tomar tpk e perder meu time nessa merda. 10/10
80% rage, 20% turn based combat, 100% power of will, the feeling of triumph; priceless.
The terrible, unrelenting, horrifying GRIND that takes forever is so bittersweet that you keep on playing. This game is not easy and RNG can really ruin your run, but when you win with heroes on the brink of death it feels like you are a hero yourself.
хуита задротная
- ouvert le jeu - entré dans une quête de boss - sué du sang par tous les pores - 3 héros morts, un en agonie pendant le combat de boss - par je ne sais quelle intervention divine, survit par cinq fois - Tue le boss à l'aide du SAIGNEMENT alors que le prochain coup devait être fatal... Bordel, la RNG de ce jeu ne vous fera aucun cadeau, mais lorsqu'elle est de votre côté ma foi c'est un poulet fort savoureux. DD n'est pas pour les casual, c'est sûr, plutôt pour les joueurs de Dark Souls, ces pisseurs de sang.
Un Rogue-Lite davvero Interessante. Sia il comparto Artistico Visivo sia quello musicale sono eccezionali. 10/10
Lock in or mental breakdown the game
Great game, god-tier art, very hard (and fun), great soundtrack, outstanding sound design and naration, insanely good setting... The only real issue I have with this game is some extremely poorly explained mechanics (accuracy, status % chances, status resistances, what afflictions actually do...), curios being just genuinely terribly designed, and the lore being locked behind sub-optimal play (wasting inventory space in a difficult game with an already restrictive inventory).