
Darkest Dungeon is a challenging gothic roguelike turn-based RPG about the psychological stresses of adventuring. Recruit, train, and lead a team of flawed heroes against unimaginable horrors, stress, disease, and the ever-encroaching dark. Can you keep your heroes together when all hope is lost?
Most likely between $48.9M and $138.4M. How we estimate →
Checked against 8 developer-reported games
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $3.75 on GOG · United States (−85%). Compare 31 prices in 15 markets →
Reviews
Themes across 2289 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
苦修当初就是玩了这个才发疯变成现在这样的抖 m 的
다키스트던전밥
굿굿
“我们的家族没落了……” 从朋友那里接过信封,疯玩了几天 总之是相当有挑战性的回合制副本探索游戏,每一步都如履薄冰,而这也它最迷人的毒药。 表面上看,游戏拥有丰富的RPG养成体系,但是在同级副本中,敌我双方的数值差距被刻意压缩,难以通过等级压制,你的策略往往才是决定输赢的主要因素。 英雄设计十分优秀,各具特色,没有一个废物,也没有一个全能神。你需要根据区域特点、输出需求、英雄相性、队伍稳定性等多重因素,反复权衡,才能组建出一支有胜算的队伍,并搭配合理的饰品。 “压力值”是暗黑地牢设计上的最大亮点之一,堪称第二根血条,它将战斗从从单纯的物理对抗,升级为一场心理消耗战,不仅真实还原了人在高压环境下的应激反应,也成倍提升了游戏难度。一旦压力攒满,命运之骰便会掷出,是彻底崩溃、堕入疯狂,还是拼尽余力、迸发最后的光芒? 同时,游戏的惩罚机制异常残酷,英雄的死亡是永久的,几小时的培养成果可能瞬间归零。而进入“折磨”状态的英雄还会引发连锁反应,持续升压可能导致全队崩盘,因此如何规避增压、及时减压,便成了策略运转的核心。 虽然背景设定很丰富,但大多没有在游戏里直接呈现,整体剧情比较晦涩,存在感不强。 不过,美术风格却极具辨识度,哥特式的黑暗美学与克苏鲁神话的怪诞气息浑然一体,音乐声效制作更是完美渲染了出每场战局的压迫感。 被玩家调侃为“红勾概率学”的随机系统是游戏的主要运行逻辑。你的每一个操作都被随机数牢牢掌控,你暴击还是它暴击?命中还是失手?没有任何一步能保证万无一失。这种设计固然带来不少惊险与刺激,但也经常令人格外沮丧,因为什么都是随机的,而一场战局的走向,往往只因一次暴击而被彻底改写。 此外,游戏对新手玩家也并不友好,虽然有基本引导,但大量内容与策略仍需自行摸索,不翻阅攻略进行学习,就只能用人命来堆砌经验,上手难度偏高。 地牢中的每一次抉择决策无比沉重,而你向前的每一步,都踏在在血淋淋的牺牲之上。 来乘上颠簸的马车,感受这股穿越屏幕扑面而来的窒息重压吧 ——如果你真的想(
such a perfect game indeed. and much better than the second game.
好玩 爱玩 一步步探索深入
Я честно говоря не понял, пытался уже несколько раз, это какая-то пытка, а не игра. Графика очень красивая, гуи мне нравится, а вот геймплей... ну это душно, 1 не может бить со спины, его туда может перетащить, другой не может бить спереди. Какая-то странная дичь, все выглядит непродуманным. А у врага юниты бьют блин с любой позиции. I honestly don't get it, I've tried it several times, and it's more like torture than a game. The graphics are very nice, I like the GUI, but the gameplay... it's just too boring. One character can't attack from behind, they can drag him there, the other can't attack from the front. It's just some weird nonsense, everything seems ill-conceived. And the enemy's units can hit the attack from any position.
This game is very visually pleasing and atmospheric. There are tons of upgrade paths and the emphasis on the stress system is pretty unique in DND type adventures. Try farming upgrades for a while before you delve into the deeper parts of the dungeon.
This is one of the best games I have ever played. It's theme is rich, the art direction is timeless and the voice work is unmatched. I have spent 100 hours playing this game and I can easily see myself playing it for hundreds more. I highly recommend this to people who enjoy games that can feel punishing at times, but when you find success it's so rewarding.
9/10. Could use more big titty (men or women) custom class mods.