
Darkest Dungeon is a challenging gothic roguelike turn-based RPG about the psychological stresses of adventuring. Recruit, train, and lead a team of flawed heroes against unimaginable horrors, stress, disease, and the ever-encroaching dark. Can you keep your heroes together when all hope is lost?
Most likely between $48.9M and $138.4M. How we estimate →
Checked against 8 developer-reported games
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $3.75 on GOG · United States (−85%). Compare 31 prices in 15 markets →
Reviews
Themes across 2289 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
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Come for the stress. Stay for the engaging disaster cascade. Sink 500 hours into post-completion mods. This is the OG, atmosphere, vibes and moment-to-moment. Buy it if you're into the idea- there's enough overhauls and DLC level mods to make this the walk in the park or death-march you want.
Bastante retador y frustrante. En esencia, magnifico.
Addictive
Hot
good shii
Дисмас, Барристан, Джуния.... Они умерли из-за меня... <спустя 10 часов> О, найс, их отрубленные головы, которые я нашел в подземелье дают лучшие баффы
Thumbsies Upsies
its a good game! you should buy it :-)
As many others have said, the game is too grindy. The grind is the game. The mood is intentionally depressing, and I feel like that's a commentary on grindy games in general. "Why are you doing this? Is this fun?" The game practically tells you to stop playing it. I do like the ambience in small doses. It's unique. I don't like that the only way to get good at the game is trial and error (like how to handle each set piece you come across in the dungeon) and by embracing that your party members are expendable. The latter is the real problem with the game. You grow attached to your characters, you develop them, then they get some crippling ailment and you have to let them go and start over. It's novel, but it's not satisfying. It's too obvious that you're only progressing because of the grind, and the characters become meaningless and interchangeable. The best way to play is to think of yourself as a manager who is acquiring resources and items, and the players as disposable units to carry those resources temporarily and gather some more for you before they die, then bring in the next victim. There's way too much dodging in combat, which artificially lengthens the battles, slows the game down even more, and makes some battles feel like the game decided you were going to lose which is unsatisfying.