
Darkest Dungeon is a challenging gothic roguelike turn-based RPG about the psychological stresses of adventuring. Recruit, train, and lead a team of flawed heroes against unimaginable horrors, stress, disease, and the ever-encroaching dark. Can you keep your heroes together when all hope is lost?
Most likely between $48.9M and $138.4M. How we estimate →
Checked against 8 developer-reported games
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $3.75 on GOG · United States (−85%). Compare 31 prices in 15 markets →
Reviews
Themes across 2289 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Dear god this game knows how to make battles actually have stakes. Normally I don't quite care for games with permadeath mechanics as it's just a prefrence, but darkest dungeon's own is built into the system's core in such a way that it enhances the game's inherent grim tone that I can't help but actually love it. When your characters are on deaths door you feel panicked and worry at any attack coming there way, because any of those hist could be their last. Then we get my favorite mechanic... STRESS! The fact you need to not only manage the physcial health of your heros but also their mental health to ensure they can function cohesively is such an incredible way to increase the stakes it's freaking genius. You neglect your heros stress and they may die of a heart attack, develop conditions causing them to throw a wrench into your plans. Hell my favorite moment in one of my playthroughs was on a loss because it made me realize just how important all these mechanics are. My party's stress got so bad one of them had developed the abusive condition and one of my marksman had just taken a blow that got her to deaths door... and the abusive party member WAS THE ONE WHO SCORED THE DEATH BLOW! Like in the moment I was absolutely mortified 4 level 5 party members DEAD, because I FAILED to manage them properly. I had lost so much gear and equipment and that feeling of loss as I just went to the graveyard staring at their tombstones was the closest thing a game has ever gotten me to experiencing the actual feeling of loss. As a piece of artistic game design it's a freaking marvel that's for sure. I felt the compulsion to literally just click on the graveyard and mourn the loss OF PIXELS ON A SCREEN BECAUSE I FELT ATTACHED TO THEM THROUGH GAMEPLAY ALONE! That very factor makes is a very passionate recommend on my end. If someone like me who typically does not like permadeath mechanics in games is actually able to enjoy it, than they clearly are doing something right.
好玩
非常好的游戏,有效治疗低血压👍
这游戏好玩是好玩,但高血压也是高血压
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Ну по логике создателей была вероятность 95%, что будет положительный обзор и рекомендация
cool game. almost like a roguelike where one or two bad runs can doom a dozens of hours long playthrough. not many other games are like that. exhilirating.
sin palabras , buen juego
Locacl man ruins everything and overconfidence is your biggest enemy
I would say from a dungeon crawler perspective this is a generational game 10 out of 10 there's just enough character customization that you will get attached to your characters and you will feel sad when they die. the mix between combat of managing their health and their sanity so they don't go completely insane. the decisions to where you decide how to explore the dungeon will you interact with every item will you try and memorize which item has a high chance of adding negative consequences. you can even use items in your inventory to give other interactions maybe increase the light in the dungeon maybe give your character a new trait maybe extra loot. the enemy variety there are different enemy types of different Dungeons and there's enough dungeons to feel like each run is definitely unique then there's the base building where you slowly rebuilt the city and the City will give you Buffs better ways to deal with stress more ways to deal with stress .increase your soldiers battle capacities getting access to Stronger version of those abilities. build up the medical center so you can get rid of diseases you will get debuffs you wil getBuffs it's all a balance and it's all well Thought Out through and then we talk about the modding thanks to the modding community you have access to whole new characters whole new Dungeons and whole new mechanics to play with it is worth any penny that this game ask you to pay to play this game