
Darkest Dungeon II is a roguelike road trip of the damned. Form a party, equip your stagecoach, and set off across the decaying landscape on a last gasp quest to avert the apocalypse. The greatest dangers you face, however, may come from within...
Most likely between $15.1M and $42.8M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 75% | approximately $25.2M |
| GOG | $12.39 | 82% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $4.65 on GOG · Russia (−88%). Compare 30 prices in 15 markets →
Reviews
Themes across 1283 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ngl its just not Darkest Dungeon Not ahving your characters carrying over between each game, makes it so idgaf about loosing some1 and removes a big part of the game's tension. I guess if anything the combat feels better
If you were a fan of the first game, don't buy this one. All the returning systems from the first one have been made more tedious.
Não recomendo. Apesar da mecânica de tokens ser muito boa e reduzir a RNG do combate (quando comparado a DD1), o jogo em si ficou muito mais baseado em RNG (trinkets encontrados, relacionamentos, caminhos disponíveis) em aspectos que mais incomodam e obrigam a focar em aspectos menores. Um trinket bom encontrado cedo ou um relacionamento bom alteram a jogada completamente. Há menos personagens disponíveis se comparado a DD1 o que não deveria acontecer haja vista a o sucesso de DD1. Como agora cada "RUN" é única, se você parar no meio, perde toda o pensamento/lógica de combate/estratégia, logo você é obrigado a jogar por 2-3 horas seguidas. Além disso, você é obrigado a "farmar" velas para deixar os seus personagens/carroça mais fortes permanentemente e começar com bons trinkets. Nas primeiras confissões até é interessante, depois só fica repetitivo e dependente de RNG. Obs.: A narração continua excelente e maravilhosa e agora os personagens tem uma historinha.
我打通了一遍我英雄就没了?我东西还需要重新买?又要重新招募英雄重新来?我角色都没死 东西角色技能全部不给我保留?还真不如1代 虽然1代也恶心 但是第二代设计的乱糟糟的 不清晰 给人感觉复杂 还要重复重复 真没意思 这游戏但凡1代的样子改进下 降低点恶心的东西 都卖爆了 可惜开发商并不懂 只知道加各种恶心的BUFF恶心玩家 是真就不想让玩家玩的爽一点 玩了一会儿觉得没意思 很无聊
Honestly a huge downgrade from the original for me. Its infused with too much of the modern roguelike slop that ive come to despise, such as over-focus on metaprogression and slay the spire type maps. Its also far less free than the original, as you start with far options for heroes (4, so every run at the beggining will feature the same characters), and those characters have less skills to mix and match. You can unlock more by spending the metacurrency, but it just feels bad to be so restricted, especially as a first impression.
The game is better than the first one at a mechanical level, but it is harder and more of a roguelike than a roguelite dungeon crawler. Very good thing for me, clearly not a good thing for some other people.
Игра бездарна как самостоятельный проект и тем более как продолжение. Не совершайте ошибку - не покупайте эту фигню! Лучше первую перепройдите.
I keep bouncing off the game and I think I know why: It's just not fun. Of course the art & atmosphere are awesome. Red Hook has a stellar track record in that department. But the gameplay just has continuing underlying issues that frustrate me. It's not worth the continual pain to keep going.
They completely changed the core system (while not always a bad thing i do not enjoy the changes so this is a little bit more of a nitpick) of just how going to missions and in between fights and getting supplies worked, making it harder to clear negative affects cause you just cant buy enough salve or bandages to possibly protect yourself (not cause of lack of coin theres just only ever like 2) all of the healing you could do has been neutered so that DOT you cant really cleanse easily anymore is even MORE punishing the stress mechanic just straight up became stupider (seriously why bring it down from 200 to 10, it just feels so much worse) for no reason all missions are longer now but seemingly without camping kits so you cant even properly restore your party if you get into a dire situation (theres some regen in between paths but still) abilities are obnoxious to unlock, the ♥♥♥♥♥♥♥♥♥ ABOMINATION cant turn INTO THE ABOMINATION until a few shrines now, so hes essentially just "the normal dude" until you get those upgrades and you HAVE to be running him to get them meaning you just have bring this bastard with you just to get his core function unlocked They ditched most of the cast and 1 of the ones they brought back isnt even a proper member of the party now (bounty hunter) so if you enjoyed musketeer, arbalest, houndmaster, antiquarian, bounty hunter and hell EVEN CRUSADER, cause even once you buy the PAID DLC you still have to go do some quest to unlock him (i dont mind the fact that its a dlc tbh, i just mind that you still have to unlock him in some whole ass quest) while i will admit the expansion to the animations and characters of the ones they did keep is very cool, they still axed my 2 favorites from DD1 just because? and say you wanna run a specific comp of your favorites? nah, half of them just so happened to roll some horribly crippling permanent debuff so you just cant bring them, while yes this could happen in the first game you could just send them to the sanitarium or wait for another one to pop up with better traits, or even get more than 1 so if one of yours gets a bad trait you can just swap em out but here its run what the game randomly chooses will actually function or get handicapped for funsies the subclasses (or whatever the game calls them i forgot) are a great addition as well tbh but so far so many other changes just feel like they wanted to neuter your ability to have fun i get this game is meant to be difficult but i had alot of fun in the first one and i just feel like alot of the changes in this one hampered the player without giving adequate new tools in return to actually be able to fight against the enemies So overall its not a bad game, but the first is just far more fun IMO and far cheaper too so i dont see the point of getting this one if ya havent already
Just sunk 100 hours into DD1 and finished stygian, very excited to try DD2 but this is not it. Feels like a spinoff game that was made for mobile. No dungeons or exploring, instead it's just a stagecoach that goes up on your screen where you swipe left or right to choose which fork in the road to take. Fighting isn't satisfying at the beginning either. Instead of giving detailed descriptions of each skill, we now have a lot of symbols replacing status effects in the descriptions, many old and new. E.g. No longer are we told the accuracy, base effect %, or get Blight for 3 pts/dmg per rd spelled out etc, it's just a green symbol with numbers next to it. Not sure how else to put it, but feels like I'm playing a mobile game that isn't the most terrible thing in the world, but would probably be canned after a year.