
Darkest Dungeon II is a roguelike road trip of the damned. Form a party, equip your stagecoach, and set off across the decaying landscape on a last gasp quest to avert the apocalypse. The greatest dangers you face, however, may come from within...
Most likely between $15.1M and $42.8M. How we estimate →
Median error on 8 reported games ·
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 75% | approximately $25.2M |
| GOG | $12.39 | 82% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1283 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I have played more than 1,220+ hours on Darkest Dungeons and now have ventured to playing Darkest Dungeons 2. The UI and clicks are way too fancy. You have to hold and wait for it to be click. That is so bad in a game. Why can't it be a simple click? Making it too complicated guys. Just keep it simple. Damn annoying learning or should i say guessing the clicks and require to hold.
es mejor el primero
不好玩,不如去看永雏塔菲
纯正狗粑粑,和一代完全俩游戏,
Don't waste your money buying this game.
Не можу втриматися, щоб не порадити вам цю чудову, наповнену неймовірно цікавими механіками гру. Купуючи гру, ви отримуєте: - якісну українську локалізацію від розробника; - неймовірний, пропрацьований до найменших деталей візуал у лавкрафтіанському стилі; - багато годин цікавого геймплею, що змусить ваші мізки поворушитися; - атмосферну й похмуру історію з просто чарівним звуковим супроводом (озвучка тільки англійська); - ідеальну роботу на Steam Deck. Коротко про геймплей: - У грі є два основних режими, які відрізняються між собою принципом руху картою й взаємодією з торговцями (сам поки що проходжу основну сюжетку, тому про другий не можу розповісти); - бої покрокові, зав'язані на менеджменті команди: можна бити, по-різному оборонятися, використовувати предмети, лікувати, бафати, дебафати тощо; - героїв близько десяти, у них відкриваються нові здібності, завдяки чому з'являються й нові тактичні можливості; - багато контенту, який треба розблокувати (нові предмети, косметика тощо), що робить наступні проходження ще цікавішими та тільки підігріває інтерес до подальшої гри; - цікава система відносин між персонажами, що доповнює бойову систему; - система морального стану персонажів, що дуже впливає на геймплей. Не бачу сенсу розповідати більше, адже краще спробувати зіграти самому й скласти власне враження. Розробникам - неймовірна повага, а вам - чудового дня та цікавих ігор! <3
DD2 - это в первом походе персонаж выживает 20 ударов без бонусов на сопротивление смерти, а во втором отъезжает с первого порога смерти. DD2 - это 8 промахов подряд у Прокажённого. DD2 - это надеется, что трофей будет полезен. DD2 - это 42 урона от Дикарки по стандартному зомбаку. DD2 - это крит. лечение 0 + кровотечение. DD2 - это прикольно.
Way more balanced and approachable then DD1. I can see why the DD1 players might not like the changes but this is objectively a better designed game. Visuals are also a very juicy. UI Can be wired sometimes and it s not clear where are you supposed to click but other then that more fun then DD1.
I gave it a fair chance and it's just not fun. I knew going in it was going to be different from the first one, but I thought it would be a good time. It isn't. The game is too reliant on meta progression to get anywhere, which is unlocked too slowly... you want to have more skills on your heroes so you can actually try different strategies? Well you gotta unlock them. One. At. A. Time. For. Each. Hero. And the locations to unlock skills are not even guaranteed to spawn! Plus, you don't get anything else for that run, just the skill unlock, so you might have missed a location that actually improved your chances on that run. The "paths" (classes, basically) that you unlock with candles, the meta currency, modify skills you might not even have unlocked yet. The runs are too long and, worse, not interesting enough. I have already seen the same encounters repeat many times, it feels like there is half a dozen per biome plus a few that show up in multiple biomes. Three bandits and their dog. Three melee bandits and a gun bandit. Two dudes behind a barricade. Four giant worms. Two worms and two spiders. Some giant fire guy and the two guys that buff him, and themselves, every turn. Speaking of... The game is too hard. It is possible that when you eventually unlock everything, after many, many hours, it feels better. I'm sure as hell not finding out. Every enemy feels like it does a bit of everything. Damage + dot. Damage + self buff(s). Buffs for multiple enemies. Crits. Stress for everyone. Crits. I heard this game had less RNG than DD1 and it sure doesn't feel like it. Crits, everywhere, even when they don't have the crit token. What's the point of the token system if that ♥♥♥♥ can happen anytime anyway? Oh, well, with the token you are *even more* screwed? Ugh. It's like they designed each encounter without remembering you are supposed to fight other encounters too... or have fun while playing. I'm really not sure who this game is for, or where the fun is. At the very least it seems you need to slog through 20? 30? more? hours of tedium doing runs you don't intend to win to unlock the stuff that lets you play the game. It's the worst meta progression I have ever seen in a roguelite, and this is the genre I play the most so believe me when I say I have seen some ♥♥♥♥♥♥ meta prog before. This game takes the cake, no, the whole bakery. Okay the good parts: it looks good and the narrations is good. Music is ok I guess. The token system looked interesting and I would love to see it in a good game, to give it a fair shake. As you might imagine from the wall of text, I had expectations from this game and I'm dissappointed enough to rant about it. This game is bad enough that I'm not gonna bother with anything Red Hook in the future.
not as good as the first but a game that is good regardless