
Darkest Dungeon II is a roguelike road trip of the damned. Form a party, equip your stagecoach, and set off across the decaying landscape on a last gasp quest to avert the apocalypse. The greatest dangers you face, however, may come from within...
Most likely between $15.1M and $42.8M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 75% | approximately $25.2M |
| GOG | $12.39 | 82% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $4.65 on GOG · Russia (−88%). Compare 30 prices in 15 markets →
Reviews
Themes across 1283 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
classic signs of a "toxic relationship" - drawn in by the game's charm, give it a shot, ♥♥♥♥♥♥ hate it, uninstall, remember its charm, install, give it another shot, ♥♥♥♥♥♥ hate it again, uninstall again. tried my best to have fun with the gameplay and questionable mechanics, just could not. didn't enjoy it at all. don't give a damn about the kingdoms mode, doesn't fix the feel of the core gameplay. tried shifting focus to collecting candles and/or char skills. gameplay drags the grind down even further. been stuck on act 2 for a long. long. long time now. just gonna move on.
After several hundred hrs playing darkest dungeon 1 this feels like a nonsensically RNG based mindless grind meant for a quick cash grab using the name and reputation of it predecesor, you simply repeat the same thing over and over and over just because, you cannot even properly create a build since you cannot even choose the trinkets you want to use for the run, deaths are meaningless and all your character updated skills setup resets with every run, wich is annoying as hell.
Was really excited for this game but after spending a days worth of hours I can say this isn't fun. You're set up for failure from the jump, and you're forced to grind for days just to get your heroes in a position where they can actually function at a fighting level. Until then, you're literally wasting time going on doomed expeditions for candles to level up, which isn't fun because you KNOW you're GUARUENTEED to fail. Huge time waster until you dunk enough hours in, which is clearly way too much
Наконец осилил последнего босса и с уверенностью можно сказать, 10. Лучше уже не будет. Барриста, Парацитамол и Ортадонт сорились, мирились, решались и срывались, но Дима вытащих их всех. Своим локтём он ебашил изуверов, резал собак и херачил прочую нечесть НАСМЕРТЬ.
I gooned to the man of war more times than i count
It's great honestly.
纯正狗粑粑,和一代完全俩游戏,
Way more balanced and approachable then DD1. I can see why the DD1 players might not like the changes but this is objectively a better designed game. Visuals are also a very juicy. UI Can be wired sometimes and it s not clear where are you supposed to click but other then that more fun then DD1.
不好玩,不如去看永雏塔菲
I have played more than 1,220+ hours on Darkest Dungeons and now have ventured to playing Darkest Dungeons 2. The UI and clicks are way too fancy. You have to hold and wait for it to be click. That is so bad in a game. Why can't it be a simple click? Making it too complicated guys. Just keep it simple. Damn annoying learning or should i say guessing the clicks and require to hold.