
Darkest Dungeon II is a roguelike road trip of the damned. Form a party, equip your stagecoach, and set off across the decaying landscape on a last gasp quest to avert the apocalypse. The greatest dangers you face, however, may come from within...
Most likely between $15.1M and $42.8M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 75% | approximately $25.2M |
| GOG | $12.39 | 82% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $4.65 on GOG · Russia (−88%). Compare 30 prices in 15 markets →
Reviews
Themes across 1283 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
认真讲来说DD2就是差一口气才能达到前作的水平,至少需要一个大型dlc或者大更新把现有散碎的罪状和王国模式整合起来才能说是个正常游戏,整体美术很优秀但是玩法感觉就是差点意思。 目前两个模式过于割裂导致游戏缺少一个核心玩法,罪状早期过于模仿爬塔,而后为了做出区别导致好几年反复不停的道途平衡,一直到王国模式出现才稳定下来,然而王国模式的制作也是非常虎头蛇尾,完全没有新地图的情况下只能用漫长的任务拉长游玩时间,经营模式也比较简陋,就是旅馆之间跑来跑去,每个旅馆也是完全一样没做出区别(罪状至少把旅馆设计出不同效果了),高难度下英雄还会遗忘道途更是难绷,约等于否认了罪状模式的队伍搭配玩法,纯粹没活了为难而难。主要卖点剧情在老祖配音走后也是逐渐拉跨,没有配音代入感都下降一级。 即使抛开前作的优秀设计,二代也只能拿个及格分,建议把二代当作一代的新手教程熟悉下战斗玩法后再去玩一代。二代如果能有一个彻底改变玩法节奏的更新也许能让它评分往上涨点,比如把王国设计成罪状的后续模式(类比一代打完极暗地牢后的哈姆雷特),让两个模式产生联系,再把三个王国战役合并一下,增加更多英雄/建筑养成才算一个完整的游戏。红勾刚出王国模式的时候也有说过要往这个方向更新,可惜老祖配音走后直接不了了之了。
Disappointing
30 часов, а я так и не понял, понравилась мне игра или нет, но знаю одно ненависти или раздражения я от неё не получаю. С визуальной стороны игра стала красивей за счет перехода в 3D НО чем больше я играл, тем чаще ловил себя на мысли, что за красивой картинкой скрывается не так уж много нового контента. Игра вроде Darkest Dungeon, а Darkest Dungeon'ов то нет, обидно, разнообразие ощущается примерно на том же уровне. Взаимодействие героев между собой, ну оно сделано криво, пей алкашку играй в карты. В целом интересно до момента пока не начнешь углубляться в механ, но проблема в том что она однобокая, если отношения плохие то вот держи дебафф, если хорошие лови бафф и доп.атаку от твоего "кореша" Однако именно здесь начинается главная претензия к игре. Очень часто создаётся ощущение, что результат твоего рана определяется не твоими решениями а тем что игра решила заранее. Если рандом тебе нарандомил что в этом забеге ты не убьёшь босса региона, то в 99% случаев так и будет. Проверка решимости у моих героев в 9 из 10 случаях уходили в отрицательную сторону. Старые персы за пэйволом это вообще прикол конечно. Музыка тоже не зацепила. Уже через пару часов я выключил музыку и поставил собственный dark ambient из spotify и атмосферы от этого стало только больше В итоге это не развитие первой части, а чисто эксперимент на её основе. Неплохой, местами очень интересный, но спорный. По хорошей скидке если брать в 75% или 90%. А ещё если собираетесь проходить её то лучше в дискорде с кентами и вместе наблюдать, как твои болванчики с именами твоих кентов пытаются в очередной перспективный забег а он оборачивается в сантабарбару с предательством ненавистью и завистью а в конце вообще в.....
I have been delaying reviewing this game for years because I really wanted to like it, I bought it from multiple stores since the early access so here is my thoughts. Unfortunately, the game lost it uniqueness with the mainstream roge like element's. after I finish the game I had no reason to try another run. After each run weather successful or failure, there is no high stakes or consequences. You just have to try again until it works with insignificant roge like progression on the background. The new update is a slight improvement however it will not change the game DNA. All in all DD2 was not my cup of tea however that does not mean the developers have to always listen to the community sometimes risks are worth it like in the first game. The corpse system was diabolical however, I cannot imagine the game without it. As a great man once said “ failure test the metal of heart, brain and body”
This should not have been named DD2, but on its own I think it is a great game. Impeccable style, great soundwork, good backstories for characters, a lot of tactical depth. There are some things I don't like, such as the bad-relation mechanic becoming a downward spiral for a run that was already going badly, but it is a definitive recommendation.
a great sequel to a great game
Was really excited for this game but after spending a days worth of hours I can say this isn't fun. You're set up for failure from the jump, and you're forced to grind for days just to get your heroes in a position where they can actually function at a fighting level. Until then, you're literally wasting time going on doomed expeditions for candles to level up, which isn't fun because you KNOW you're GUARUENTEED to fail. Huge time waster until you dunk enough hours in, which is clearly way too much
yani daha 1 saat bile oynamadım niye inceleme yazıyorsam. HAMLETİ GERİ GETİRİN
It's great honestly.
I really like the game, but the relationship choice mechanics are so ♥♥♥♥♥♥♥ unbelievably stupid and nonsense. Why do my characters at LOW STRESS AND HIGH HEALTH want to make decisions that will only hurt my run? Costing me 30 torchlight and 2 stress for 2 ♥♥♥♥♥♥♥ food items vs helping at an assistance encounter for +30 torchlight and +stagecoach health feels like this literally only exists to nuke my relationship points and for no other reason. If my characters were at like 4 or 5 stress and/or low on health, sure, whatever, you could make the argument there for them to make nonsense decisions, but as it stands it's just there to inexplicably punish the player. If low torchlight had ANY benefits like DD1 then maybe you could make the argument for it, but it's just stupid instead. And I know things like it are easy to fix with inn items but it doesn't change how unbelievably dumb and forced in the choices often are. Also, why don't DoTs, especially DoTs from killing blows, apply to corpses, especially when you can still DoT corpses???