
Darkest Dungeon II is a roguelike road trip of the damned. Form a party, equip your stagecoach, and set off across the decaying landscape on a last gasp quest to avert the apocalypse. The greatest dangers you face, however, may come from within...
Most likely between $15.1M and $42.8M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 75% | approximately $25.2M |
| GOG | $12.39 | 82% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $4.65 on GOG · Russia (−88%). Compare 30 prices in 15 markets →
Reviews
Themes across 1283 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The antithesis of fun
游戏平衡像你麻痹的屎一样,垃圾到家
认真讲来说DD2就是差一口气才能达到前作的水平,至少需要一个大型dlc或者大更新把现有散碎的罪状和王国模式整合起来才能说是个正常游戏,整体美术很优秀但是玩法感觉就是差点意思。 目前两个模式过于割裂导致游戏缺少一个核心玩法,罪状早期过于模仿爬塔,而后为了做出区别导致好几年反复不停的道途平衡,一直到王国模式出现才稳定下来,然而王国模式的制作也是非常虎头蛇尾,完全没有新地图的情况下只能用漫长的任务拉长游玩时间,经营模式也比较简陋,就是旅馆之间跑来跑去,每个旅馆也是完全一样没做出区别(罪状至少把旅馆设计出不同效果了),高难度下英雄还会遗忘道途更是难绷,约等于否认了罪状模式的队伍搭配玩法,纯粹没活了为难而难。主要卖点剧情在老祖配音走后也是逐渐拉跨,没有配音代入感都下降一级。 即使抛开前作的优秀设计,二代也只能拿个及格分,建议把二代当作一代的新手教程熟悉下战斗玩法后再去玩一代。二代如果能有一个彻底改变玩法节奏的更新也许能让它评分往上涨点,比如把王国设计成罪状的后续模式(类比一代打完极暗地牢后的哈姆雷特),让两个模式产生联系,再把三个王国战役合并一下,增加更多英雄/建筑养成才算一个完整的游戏。红勾刚出王国模式的时候也有说过要往这个方向更新,可惜老祖配音走后直接不了了之了。
Not NEARLY as good as the first one. Quite boring actually, the first one was challenging but fun. This one is just trash. The whole stagecoach mechanic is stupid. Overall a waste of money. id rather just play the first one again over this hot garbage.
unfortunatley just not at all up to par with the original game
a great sequel to a great game
有点恶心人了
It plays different to the first one. This is both good and bad Combat in this one is more honest, I feel. Easier too. You definitely don't get ♥♥♥♥♥♥ by rng as hard, which is nice. If you throw an attack it's 100% guaranteed to land and the game makes EXTREMELY clear the instances in which it is not. Which brings me to the token system. Lotta people hate on it, not really sure why tbh. It's intimidating for like, 0.2 seconds until you realize that it's a system that very clearly signposts itself. I genuinely have no idea how it could possibly explain itself more clearly than it already is. I promise it's not as hard to grasp as it looks as long as you like. use more than 2% of your brain lol A lotta people hate the horse and carriage too, I guess I kinda understand but It's like. mildly inoffensive at worst, but idk man people like to talk about it as if it dragged their balls through broken glass for some reason I think one of the big things is that there aren't really any dungeons in this one though, save for the catacombs and maybe the sluice. Whether that's strictly speaking BAD or not idrk. I do kinda miss the dungeons and navigating them, but the roadtrip style fits more with this game's vibe, both literally and very much thematically, so I'm not really broken up about it tbh The third Big Change is that they got rid of the affliction system in exchange for a relationship system. Meaning like, the game mechanically prioritizes the relationships each character has with each other, rather than each character's individual mental state. I like this new system tbh, humans are a communal species and I think it's nice that the game rewards forming bonds. Also I think this is one of the only times the Power of Friendship has been a game mechanic and it didn't come off as cheesy lol Going hand in hand with that, the characters feel like less blank slates now, they're more like. Themselves, I guess. You can still rename them and customize their color palettes (and weapons now!), but they've got like, more effort put into their lore, backstories, and characterization rather than just a little comic you can find on their website that isn't even in the game. Whether you like these guys fully-fledged characters or prefer the more blank-slate approach of dd1, that's just personal preference, I think. Nothing wrong with either choice, I'd say I think the biggest change really is just The Vibe. It's simultaneously more and less hopeless than the first one. Like, DD1 had a sense that all the horror stuff was kinda localized, mild breakouts of eldritch spookiness, but the rest of the world seemed largely alright, which was somewhat reassuring despite the more miserable atmosphere in the spots The Horror took place DD2 is DEFINITELY not the same in that sense. It's very explicitly bigger in scale, which feels all the more hopeless to me as you see all the different flavors of societal destruction that your 4 guys couldn't possibly solve on their own. The grander scale feels more helpless to me despite the game's generally more optimistic tone. Wayne June is a bit nicer in this one I feel, less "Callous ghost that laughs at you" and more "Encouraging mentor placing a hand on your back (though still a ghost)" It's also blue now. idk it's blue now whereas the first game was red I hope that made sense Overall, It's bigger, scarier, and the characters are more realistically proportioned this time around, (which I personally am a huge fan of) and the Kingdoms things are some really fun postgame content! (My favourite is the witches one) I do wish they'd bring back Arbalest though, she was cool. She has a nifty sorta shoutout in Kingdoms but I wish she came back as her own character. I miss my cool mercenary lady tbh TL:DR this game is cool! Easier in some ways, harder in others, and above all else, it's Trying Something New. As long as you keep in mind that it's setting out to shake up the formula and that "different" doesn't automatically equal "bad", you should have a pretty good time with it, I think I know I did :)
This game is really really repetitive and not in a good way. The runs are too long and once you've played through an area a few times it all starts to blend together. There's no real variety. You fight the same fights over and over again.
Not a very good sequel...the developers seemed to have been so concerned with doing somthing new they messed around with their "winning" formula from the first game and gave us whatever this is.