
Darkest Dungeon II is a roguelike road trip of the damned. Form a party, equip your stagecoach, and set off across the decaying landscape on a last gasp quest to avert the apocalypse. The greatest dangers you face, however, may come from within...
Most likely between $15.1M and $42.8M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 75% | approximately $25.2M |
| GOG | $12.39 | 82% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $4.65 on GOG · Russia (−88%). Compare 30 prices in 15 markets →
Reviews
Themes across 1283 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game is super long in terms of everything. It feels like a waste of time. I love darkest dungeon, but the design direction this game took is simply not appealing to spend time on.
(TLDR: This is not like the 1st game, but it has some perks) This is a major step-down from the original game in many ways. Some of the old classes are no longer present, and they added a few, but there are over-all less. All abilities do less, everything is simpler and there's less that I enjoy. They did some stuff better, like the fact that you can't just spam items, that's cool. Then there's the relationships system, which would have been cooler if they did it better. I also like the new events. There are a lot of things this game does better, but it's not a sequel. It's it's own game. It has very little little in common with the last game, and way less to do. I would recommend this game if I didn't know the first game existed. Every thing from the last game either doesn't exist, is worse, or is just way simpler. I could not recommend this game because I love the first one so much. I know based off of another review I seen, a lot of fans will get butt-hurt and cry in this comment. But I can only assume they never played the first game, or just simply don't enjoy advanced thinking and planning.
Not NEARLY as good as the first one. Quite boring actually, the first one was challenging but fun. This one is just trash. The whole stagecoach mechanic is stupid. Overall a waste of money. id rather just play the first one again over this hot garbage.
a great sequel to a great game
This game is really really repetitive and not in a good way. The runs are too long and once you've played through an area a few times it all starts to blend together. There's no real variety. You fight the same fights over and over again.
unfortunatley just not at all up to par with the original game
认真讲来说DD2就是差一口气才能达到前作的水平,至少需要一个大型dlc或者大更新把现有散碎的罪状和王国模式整合起来才能说是个正常游戏,整体美术很优秀但是玩法感觉就是差点意思。 目前两个模式过于割裂导致游戏缺少一个核心玩法,罪状早期过于模仿爬塔,而后为了做出区别导致好几年反复不停的道途平衡,一直到王国模式出现才稳定下来,然而王国模式的制作也是非常虎头蛇尾,完全没有新地图的情况下只能用漫长的任务拉长游玩时间,经营模式也比较简陋,就是旅馆之间跑来跑去,每个旅馆也是完全一样没做出区别(罪状至少把旅馆设计出不同效果了),高难度下英雄还会遗忘道途更是难绷,约等于否认了罪状模式的队伍搭配玩法,纯粹没活了为难而难。主要卖点剧情在老祖配音走后也是逐渐拉跨,没有配音代入感都下降一级。 即使抛开前作的优秀设计,二代也只能拿个及格分,建议把二代当作一代的新手教程熟悉下战斗玩法后再去玩一代。二代如果能有一个彻底改变玩法节奏的更新也许能让它评分往上涨点,比如把王国设计成罪状的后续模式(类比一代打完极暗地牢后的哈姆雷特),让两个模式产生联系,再把三个王国战役合并一下,增加更多英雄/建筑养成才算一个完整的游戏。红勾刚出王国模式的时候也有说过要往这个方向更新,可惜老祖配音走后直接不了了之了。
有点恶心人了
The mechanics are really ♥♥♥♥ IMO. Stress and healing are balanced so bad in this game. Healing is gated behind your character being at a certain HP BEFORE they can get healed. Like why? The relation system feels way to forced, and if you don't have good relations you get ♥♥♥♥♥♥ really hard from the debuffs put on your moves. I also hate that you are forced to fight a lair boss to challenge the mountain because one of your characters will always die to one unless you have a very specific team made, and you will always have a character have a meltdown from stress which then make EVERYONE on your team hate them. Like you already lose all that characters health when they have a meltdown and on top of that they get -2 relation with everyone which in turn makes all your moves worse. Horrendous balancing decision. I get the game is suppose to be hard, but like when this happens it's an instant abandon run. It's not just that either. Getting certain diseases in this game can also be instant abandon runs as well. Their is a disease that gives your character -15% max health. If you get this on your tank the run is not worth continuing, and this applies in every bad way you can think of for other roles as well. In the first game, yea there are bad things that can happen, but runs would be like 15-20 min max. This is a full on slay the spire type game. Runs take like 40-60 min each and it feels gigga ♥♥♥♥ when something like this happens, because it doesn't feel like I did something wrong in most cases. I just get ♥♥♥♥♥♥ by RNG and am expected to say "unlucky" and go to the next run. If that happened like 1 of 5 runs sure. But it happens like 4 of 5 runs. There is to much RNG in this game for healing to be limited, and stress to be egregiously punishing.
I was enjoying it at first, but after the first area the game becomes a slog. I'm glad I got it on sale, because this ain't it, chief. Furthermore, the crusader is locked behind a paywall. You have to buy add-ons to get the full experience, which is never cool. It's a shame that Red Hook decided to go the route of EA.