
Darkest Dungeon II is a roguelike road trip of the damned. Form a party, equip your stagecoach, and set off across the decaying landscape on a last gasp quest to avert the apocalypse. The greatest dangers you face, however, may come from within...
Most likely between $15.1M and $42.8M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 75% | approximately $25.2M |
| GOG | $12.39 | 82% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $4.65 on GOG · Russia (−88%). Compare 30 prices in 15 markets →
Reviews
Themes across 1283 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
别玩,哪怕打折捆绑包才27也别玩,真心给所有想要入坑的推荐目前在折扣的一代,哪怕一代转二代的也建议别玩。 首先针对情怀党,对于一代转二代的玩家,二代的buff不仅限回合还限次数,比如一代著名强盗凭一首突刺反击能砍翻前中期大部分关卡,二代的反击却只能反两次,而且很难有超过10的伤害。 我只能从关卡设计和怪物设计上感觉到红勾的恶意而不是良苦用心,几乎所有怪,不止boss还有精英,所有所有的怪都能给你来个初见杀,你角色养再好关系再好状态再好饰品再好,你只要第一次遇见这怪物你就要被打一套措不及防,而且二代几乎禁刷压,如果是没有攻击能力的怪留到了最后人家会直接自爆给你全队造成伤害和大量压力。 我两天玩了十三小时,体验下来dot明显比直伤厉害,但我不能接受直伤这么弱,凭什么debuff给一堆buff上半天两刀下去不如两个dot伤害高?就强行拉高玩家在线时长是吗?非得等人家回合慢慢结算?哦对了二代几乎没有直接晕的技能,要么打标晕(且标记会被消耗),要么两个小晕合一个大晕,小晕的话仅仅是推条让怪物最后行动,顺带一提无论大晕小晕只要怪物没进入正式回合,没出招就不会结算dot伤害,一边抬dot一边搞这种设计我不知道制作组怎么想的。 还有特别多特别多恶心人的设计比如通关一次才二三十蜡烛而拉一个角色得上百根,饰品纯看脸因为不像一代能带出来,这里只会陪你一次对局。我已经准备退款了不知道两天玩了十三小时还让不让退反正我已经提交申请,不给退的话我后面也不会再打开这游戏,真的太恶心了。
"Abandon Expedition" is currently the best button in the game. If I were the Dev, I would devote more resources to that feature I have over 100 hours on the original. Go play that -Update- I have now played 50 hours of this game and I stand by my original review
nmlb,我这辈子最后悔的就是以为1好玩买了2,什么jb玩意儿,除了美术就是一坨。
The game is super long in terms of everything. It feels like a waste of time. I love darkest dungeon, but the design direction this game took is simply not appealing to spend time on.
Not NEARLY as good as the first one. Quite boring actually, the first one was challenging but fun. This one is just trash. The whole stagecoach mechanic is stupid. Overall a waste of money. id rather just play the first one again over this hot garbage.
Unfortunately, nowhere near as good as the first Darkest Dungeon. Which is really unfortunate, because the animations and atmosphere are improvements. But that's really where it ends. I put hundreds of hours into the first game and yet can't bring myself to play this one. It's just a slog, unintuitive, and lacks the feeling of progression that you got from building you Hamlet in DD1.
This game is really really repetitive and not in a good way. The runs are too long and once you've played through an area a few times it all starts to blend together. There's no real variety. You fight the same fights over and over again.
a great sequel to a great game
It plays different to the first one. This is both good and bad Combat in this one is more honest, I feel. Easier too. You definitely don't get ♥♥♥♥♥♥ by rng as hard, which is nice. If you throw an attack it's 100% guaranteed to land and the game makes EXTREMELY clear the instances in which it is not. Which brings me to the token system. Lotta people hate on it, not really sure why tbh. It's intimidating for like, 0.2 seconds until you realize that it's a system that very clearly signposts itself. I genuinely have no idea how it could possibly explain itself more clearly than it already is. I promise it's not as hard to grasp as it looks as long as you like. use more than 2% of your brain lol A lotta people hate the horse and carriage too, I guess I kinda understand but It's like. mildly inoffensive at worst, but idk man people like to talk about it as if it dragged their balls through broken glass for some reason I think one of the big things is that there aren't really any dungeons in this one though, save for the catacombs and maybe the sluice. Whether that's strictly speaking BAD or not idrk. I do kinda miss the dungeons and navigating them, but the roadtrip style fits more with this game's vibe, both literally and very much thematically, so I'm not really broken up about it tbh The third Big Change is that they got rid of the affliction system in exchange for a relationship system. Meaning like, the game mechanically prioritizes the relationships each character has with each other, rather than each character's individual mental state. I like this new system tbh, humans are a communal species and I think it's nice that the game rewards forming bonds. Also I think this is one of the only times the Power of Friendship has been a game mechanic and it didn't come off as cheesy lol Going hand in hand with that, the characters feel like less blank slates now, they're more like. Themselves, I guess. You can still rename them and customize their color palettes (and weapons now!), but they've got like, more effort put into their lore, backstories, and characterization rather than just a little comic you can find on their website that isn't even in the game. Whether you like these guys fully-fledged characters or prefer the more blank-slate approach of dd1, that's just personal preference, I think. Nothing wrong with either choice, I'd say I think the biggest change really is just The Vibe. It's simultaneously more and less hopeless than the first one. Like, DD1 had a sense that all the horror stuff was kinda localized, mild breakouts of eldritch spookiness, but the rest of the world seemed largely alright, which was somewhat reassuring despite the more miserable atmosphere in the spots The Horror took place DD2 is DEFINITELY not the same in that sense. It's very explicitly bigger in scale, which feels all the more hopeless to me as you see all the different flavors of societal destruction that your 4 guys couldn't possibly solve on their own. The grander scale feels more helpless to me despite the game's generally more optimistic tone. Wayne June is a bit nicer in this one I feel, less "Callous ghost that laughs at you" and more "Encouraging mentor placing a hand on your back (though still a ghost)" It's also blue now. idk it's blue now whereas the first game was red I hope that made sense Overall, It's bigger, scarier, and the characters are more realistically proportioned this time around, (which I personally am a huge fan of) and the Kingdoms things are some really fun postgame content! (My favourite is the witches one) I do wish they'd bring back Arbalest though, she was cool. She has a nifty sorta shoutout in Kingdoms but I wish she came back as her own character. I miss my cool mercenary lady tbh TL:DR this game is cool! Easier in some ways, harder in others, and above all else, it's Trying Something New. As long as you keep in mind that it's setting out to shake up the formula and that "different" doesn't automatically equal "bad", you should have a pretty good time with it, I think I know I did :)
unfortunatley just not at all up to par with the original game