
Darkest Dungeon II is a roguelike road trip of the damned. Form a party, equip your stagecoach, and set off across the decaying landscape on a last gasp quest to avert the apocalypse. The greatest dangers you face, however, may come from within...
Most likely between $15.1M and $42.8M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 75% | approximately $25.2M |
| GOG | $12.39 | 82% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $4.65 on GOG · Russia (−88%). Compare 30 prices in 15 markets →
Reviews
Themes across 1277 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
insane
画质很好,玩法有创意
Make me Horny with 4 guy mental break
从一代开始玩,二代开始玩没太明白,现在感觉很不错
even more pain - count me in
[b] Things I REALLY liked: [/b] ++ New skills for all the characters? I'm in! ++ The "revamped" combat system is deep as hell, tokens are amazing. ++ "Short" campaigns, Confessions are super cool, I don't feel anxious anymore sending my characters to their destinies. ++ I LOVED the new Leper, he was already my favorite character, now he's *chef's kiss*. ++ Shrines of Reflection are a super flavorful way of unlocking new skills. ++ The enemies are absurdly awesome, and bosses are very challenging. [b] Things I Liked: [/b] + Driving the stagecoach is fun! Even more on 1.5x speed! + There's a way of unlocking cosmetics, even though is random. + General progression is steady and Inns are a cool addition to the game. + The relationship system is nice, but can be frustrating sometimes. + The story has been incredible so far. + I really underestimated the Grave Robber, she's been a pleasure to play with! [b] Things I didn't like: [/b] - The Runaway is a little bit boring. Not a fan yet. - The game itself can be a little overwhelming at first because there's just too much information to gather (until you get the grasp of it) - I have mixed feelings about the current Flagellant: the new one is cool, but I miss the old one more. - Inventory Management is cumbersome, new trinkets are still weird to me. I'm trying to get a hang of it, but it isn't clicking with me until now. - This one is probably my fault, but the characters' speed seems bugged sometimes. [b] Things I REALLY didn't like: [/b] -- GIVE. ME. MY. BOUNTY. HUNTER. (I get it that it's a lore concept, but why can't I keep playing him when the region is over?) Why can't I customize him? Why can't he stay with me forever? -- Reynauld should not have been DLC, what the hell!? -- And I miss the Arbalest. Like, I really miss her.
I enjoyed it a lot more than the first one. If the real loss of progress in DD1 when losing your heroes stressed you out too much, try this one instead. It's more of a typical roguelite so even when your party wipes you still get points to try again with stronger heroes, better items and more abilities and subclasses :)
일단 제일 먼저, 영웅들 타격 모션이 진짜 개멋짐!! 로그라이크계의 수많은 최정상 게임 중 하나인 만큼 재미가 죽여줌. 록라겜은 보통 열심히 키운 회차가 박살이 나면 금세 질리고 아쉬움에 손 놓게 되는데, 닼던2는 손을 못 놓게 끈기와 오기 기벽을 추가시키는 기분임. 그렇게 애써 쌓은 영웅으로 챕터 보스 처치하는 순간 끝내주는 도파민을 부여받음. 그리고 광대가 빛이고, 트루킹 나병은 숭고하며, 역병은 신이고, 레비아탄은 진심 개패고 싶다.
Is it different from the first, yes. Is that a bad thing? No. It is a very fun game if you have the patience to learn its systems and adapting to the difficulty of what ever the game gives you.
It's good; much, much better than the mixed reviews would indicate - give it a chance. It is basically Darkest Dungeon, but roguelite, which may feel jarring at first, but I have come to like it equally well.