
Darkest Dungeon II is a roguelike road trip of the damned. Form a party, equip your stagecoach, and set off across the decaying landscape on a last gasp quest to avert the apocalypse. The greatest dangers you face, however, may come from within...
Most likely between $15.1M and $42.8M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 75% | approximately $25.2M |
| GOG | $12.39 | 82% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $4.65 on GOG · Russia (−88%). Compare 30 prices in 15 markets →
Reviews
Themes across 1283 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
very fun i like
Epic
Different than DD1 but not bad. Takes some getting used to if you played the ♥♥♥♥ out of the first but its not a bad thing. Not sure what people wanted when they complain its different. A newer version of the old game? Seems like that would've invited its own form of critics regardless. They made Leper so ♥♥♥♥♥♥♥ cool in this one.
эта игра один большой анальный срыв!!!
非常喜欢这种佣兵小队模式的游戏,类似的还有rogue water这种,值得一个好评
버프 관리가 진짜 중요해졌으며 1편과는 다르게 영지를 꾸려간다기 보다는 하나 하나 강화하는 느낌. 전작의 좆된다는 느낌을 별로 개승하지는 못했으나, 충분히 할만한 게임 타격감 아트 등등 아주 우수함.
Je rédige cet avis en sachant que j'ai +100h sur le jeu sur une autre plateforme. En résumé: le jeu est bon, l'évolution de la DA depuis le premier est merveilleux (le portage en 3D est une réussite selon moi), et ils ont réussis à réinviter ce qu'il fallait tout en continuant à étoffer le jeu. Je trouve ridicule tous les commentaires négatifs qui se plaignent que le jeu ne ressemble pas assez au premier. Il n'a jamais été marketé comme tel. C'est vraiment du gros ouin-ouin et je ne comprends pas comment on peut se plaindre de ça. Si vous voulez jouer à Darkest Dungeon 1, jouez à Darkest Dungeon 1. Il s'agit ici d'un tout autre jeu, avec ses mécaniques et ses subtilités, pas un copier/coller avec de meilleurs graphismes. Pour ce qui est des points à nuancer, je trouve que la conduite entre deux points de la map est un peu crispante/pas spécialement intéressante. De plus, le manque de mods pour de nouveaux héros (la faute à la 3D) rend le jeu moins rejouable que le premier, mais c'est voué à changer. En bref, souvenez vous qu'il s'agit bien d'un jeu différent du premier !
The game is very fun, with amazing art direction and gameplay. There are some issues that I would like to mention, but that doesn't mean the game is not enjoyable. I still recommend this game, but I have some notes: Quality of Life: There are many aspects of the basic game loop that are tedious and time consuming. This makes the basic rogue-like gameplay loop of dying and restarting hard to continue for a long time. For example, many of the animations and cutscenes cannot be skipped. The intro cutscene for the confessions, the ending page detailing the itemized list of all the candles you earned, etc, all of which cannot be skipped. Also, many actions require a button to be held down. While not a huge time waster, it still adds time to each run. The roads between nodes also stretch on for longer than needed, making runs take much longer. With most other rogue-likes, after losing a run, you can jump into a new run almost immediately. For Darkest Dungeon 2, the extra fluff can make doing multiple runs in a row feel tedious and make dying more frustrating. Shortening the distance between nodes, giving an option to just press a button to do certain actions and allowing an option to skip cutscenes would make runs move smoother and make dying less frustrating since you can start again faster. Grinding: The grind from the start of a new game can feel very frustrating, since many of the heroes' most interesting/best playstyles are locked behind upgrades. Personally, most of the grind feels rewarding to go through as it doesn't feel like I'm doing anything extra to upgrade, since the resource used to upgrade is something you get for doing runs. The only pain point I have, and I would like to mention, is the shrine of reflections. These are special nodes in the regions which allows you to unlock new skills for your heroes. While you only need to go to this location in the early game, since unlocking skills is permanent, the early game often involves you changing course in order to drop by shrines of reflection. This often impacts gameplay since the path to get to the shrine might be more difficult or less optimal. You may miss out on a store node, or a hospital, or extra battles for resources. Choosing to divert your course to a shrine may end up costing you a run. One way to make this less tedious, albeit a bit boring and uninspired, is to just have hero skills locked behind candles, meaning that you can complete the run without having to divert course to a shrine if you wish to unlock skills that may be more fun for a hero. Kingdoms: I have not really clicked with the kingdoms game mode. It takes aspects from DD1 and DD2, but personally feels clunky and tedious. Having more things to upgrade beyond just heroes is something I liked about the first game. My main issue with Kingdoms is the fact that each individual inn needs to be upgraded. There may be more resources rewarded in that game mode that I didn't get to, but the small amount of inn-upgrade resource awarded early game just made the early game feel tedious to get through. Having inn upgrades apply to all inns, rewarding more inn-upgrade material, or making inn upgrades cost less would help make the early game feel less tedious.
bom
Ця гра відрізняється від першої DD відсотків на 70-80.По моїм відчуттям.Краще це чи гірше взагалі-не знаю.ІМХО-краще.Бо сенс робити лише копію першої частини,тільки в 3D? І п'яту точку ,доречі,друга частина рве набагато краще))В першій у мене так не горіло)