
Darkest Dungeon II is a roguelike road trip of the damned. Form a party, equip your stagecoach, and set off across the decaying landscape on a last gasp quest to avert the apocalypse. The greatest dangers you face, however, may come from within...
Most likely between $15.1M and $42.8M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 75% | approximately $25.2M |
| GOG | $12.39 | 82% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $4.65 on GOG · Russia (−88%). Compare 30 prices in 15 markets →
Reviews
Themes across 1267 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
打完5个boss了,都是用一个队伍过的,最后一个boss sl赖过去的,虽然游戏素质很高但还是给差评,游戏体验太差了 boss强机制,有大量初见杀,需要大量试错,而试错成本是几个小时的存档。 其实数值能感觉到我方要高不少,关底boss只有最后一个sl了其他都是一遍过,毕竟只要不团灭就行,甚至很多时候感觉到队伍被boss针对了仍然打的赢,但是你可以赢几十次,被红钩概率学一次死一个人就等着回十字路口吧,尤其是小boss 最后一个boss实在是打破防了,我队伍里能摸到4号位的就手枪和镁雨,被boss三阶段四号位小怪卡死,硬生生靠着老兵抗自己的影子十来个回合灌boss伤害走三次机制过的,我知道这个队伍短板太明显我不配赢,但是应该让我早点回家吧别让我打五个小时告诉我被这个小怪卡死 那我为什么我不换队伍呢,(指向反思祭坛和蜡烛)你说呢? 另外除了boss以外的局内也很单调,基本上选什么开局就决定你要怎么玩这局了,做成肉鸽玩法却没有肉鸽的优点,取短补长了属于是,白瞎了这么好的美术
给给地牢
W
好玩
Take a look at my library and then take my world for it when I tell you this, and AC 3, are the only games in me entire life that iv finished and went back to play again.
没有一点平衡性
傻卵红勾概率学利维坦2个暴击 我方连续2个miss加一个阿三暴击奶0 奶3 1个多小时白打
肉鸽垃圾,开荒折磨。
玩起来很上头。开追至同步的话帧数上限要自动,要不就闪退。
肉鸽的灵魂是快节奏,黑暗地牢这种高压游戏搞肉鸽真的严重水土不服。一代的养成乐趣全没了,只剩下节奏非常奇怪的肉鸽体验,真的是...给美术跪下磕个头吧,也就只有美术能拿得出手了。把这个水平的美术和一代玩法结合起来我都不知道能有多成功,结果端出来一坨shi。