
Darkest Dungeon II is a roguelike road trip of the damned. Form a party, equip your stagecoach, and set off across the decaying landscape on a last gasp quest to avert the apocalypse. The greatest dangers you face, however, may come from within...
Most likely between $15.1M and $42.8M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 75% | approximately $25.2M |
| GOG | $12.39 | 82% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $4.65 on GOG · Russia (−88%). Compare 30 prices in 15 markets →
Reviews
Themes across 1283 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Если коротко, то +-80% "@:^ когда /=_* СПР 3 хода +10% #№- снимает (*o*) (25%)
Not nearly as good as Darkest Dungeon 1. The token system is clunky, riding a horse cart feels out of place and the original game had a overall better gameplay loop. TLDR: Just stick to Darkest Dungeon 1
get不到相对于一代的两点,但绝对不是差游戏,卓越的美术风格尤其是亮点 7/10
El primer error que comete todo el mundo es comprar el DD1 con el 2, son juegos con mecánicas diferentes que comparten una misma temática y esto tiene que estar claro desde el minuto 1, uno no descarta al otro. He completarlo ambos al 100% y puedo asegurar que me lo he pasado muy bien y animo a todo el mundo a que se quite los prejuicios de "si te gusto el 1 no te puede gustar el 2" y le de una oportunidad. Todo el aspecto artístico es sobresaliente y las nuevas mecánicas introducidas añaden una capa de complejidad adicional que (como es habitual en esta saga) se disfruta y se sufre por partes iguales. ¿Qué mas se le puede pedir a un juego que por el precio que tiene te ofrece cientos de horas de diversión?, seamos justos, detrás de DD2 hay un trabajo inmenso y de mucha calidad. Ojala saquen un DD3, los comentarios positivos son muchos mas, por desgracia los negativos hacen mucho ruido y la gente tiene esa extraña obsesión de ir directamente a buscar lo negativo...
Just sunk 100 hours into DD1 and finished stygian, very excited to try DD2 but this is not it. Feels like a spinoff game that was made for mobile. No dungeons or exploring, instead it's just a stagecoach that goes up on your screen where you swipe left or right to choose which fork in the road to take. Fighting isn't satisfying at the beginning either. Instead of giving detailed descriptions of each skill, we now have a lot of symbols replacing status effects in the descriptions, many old and new. E.g. No longer are we told the accuracy, base effect %, or get Blight for 3 pts/dmg per rd spelled out etc, it's just a green symbol with numbers next to it. Not sure how else to put it, but feels like I'm playing a mobile game that isn't the most terrible thing in the world, but would probably be canned after a year.
A very frustrating game. Combat can consist of watching a slideshow of your team die to debuffs, without the ability to interact. Learning curve is incredibly steep, the level of nuanced game understanding to give yourself the best chance to succeed would require a very long time of unpleasant gameplay to acquire. Some people may enjoy the challenge, for me it just felt disrespectful of my time.
There are some good things about this game but honestly it gets very boring very fast. It's a roguelite and yet instead of being incentivised to experiment and try different things, you are rewarded for playing the same characters over and over again because if they die you delete their quirks and memories. How does this make sense? Not to mention how much time you have to waste to reobtain those memories. Another glaring problem is literally zero diversity of characters between runs. Sure you have 3 specs for each one but let's not kid ourselves. Once you pick the spec it plays the same for most of the time. The issue stems from the fact that the trinkets, you know the random items you get in every roguelite to introduce some variety are extremely bland and almost 60% of them are completely useless if not even detrimental sometimes. Even the useful ones often don't really change that much and you can only have 2 at a time equipped which was a bizarre choice. The enemies can also get very repetitive in confessions where you'll spend most of the time to unlock things. Wow 2 sword cultists and 2 trumpeters instead of 2 sword, 1 trumpet and one altar? how exotic... And god whoever thought of this coach concept should be fired into the sun. Even with the fast coach enabled it takes like 10 seconds still. Yes tiktok brain I know but come on imagine if a game had a 10 second loading screen every time you went into a new room. Everyone would be ♥♥♥♥♥♥♥♥ their pants non-stop because it's tedious and breaks the flow. And the final gripe I have is this awful relationships system. I won't go too much into detail just know imo it's not well made and the result is you roll some buffs or debuffs when you start a new zone. The buffs are of course as you would expect mediocre at best most of the time and the debuffs are often crippling if not borderline a reason to just give up on the spot. Otherwise the combat is interesting and complex and the game also has a good art style. The music and sound effects sadly (subjective) also leave much to be desired
lj
Disappointing is the only word befitting this game's many half-baked mechanics. The rewards and meta-progression- disappointing. The path system- disappointing. The relationship system- promising, but disappointing. The boss mechanics- disappointing. The DLCs and Kingdoms- disappointing. The story and cohesion- disappointing. Roguelite meta-progression with all of the slow, drawn-out combat of Darkest Dungeon 1 simply does not work. Runs take forever, never reward you with enough to actually make progress, 90% of the trinkets in this game being detrimental or outright worthless, investment in a run is minimal beyond just being incredibly annoying due to how long it takes to challenge a boss or run again. Had this not been marketed as a sequel to Darkest Dungeon 1, it would have performed about 2x better. Just give us a damn remake of Darkest Dungeon 1 with DD2's animations and art direction. Please.
This isn't Darkest Dungeon 1 and that is cool. This game is horribly addictive and beautifully maddening. I love playing it and seeing all the beautiful art and animations, and crying over a party I named Eenie Meenie Miney and Moe dying horribly. It's fun to see this setting explored in a different game style. I am having a good time whittling away at it. This gameplay won't be for everyone and that is alright, lucky for us there are two different darkest dungeon games and we can find joys in either one or both.