
Darkest Dungeon II is a roguelike road trip of the damned. Form a party, equip your stagecoach, and set off across the decaying landscape on a last gasp quest to avert the apocalypse. The greatest dangers you face, however, may come from within...
Most likely between $15.1M and $42.8M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 75% | approximately $25.2M |
| GOG | $12.39 | 82% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $4.65 on GOG · Russia (−88%). Compare 30 prices in 15 markets →
Reviews
Themes across 1283 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This isn't Darkest Dungeon 1 and that is cool. This game is horribly addictive and beautifully maddening. I love playing it and seeing all the beautiful art and animations, and crying over a party I named Eenie Meenie Miney and Moe dying horribly. It's fun to see this setting explored in a different game style. I am having a good time whittling away at it. This gameplay won't be for everyone and that is alright, lucky for us there are two different darkest dungeon games and we can find joys in either one or both.
A friend of mine gifted a code of this game to me after he received an activation code from BHVR after the DBD x Darkest Dungeon collab. It's a challenging game, and actually frustratingly so, however it is still rather fun. The balance honestly feels like it needs a LOT of tweaking but it's not to the point where it stops me from enjoying the game. A good amount to learn, a ton of things to pay attention to while playing. Good stuff.
El primer error que comete todo el mundo es comprar el DD1 con el 2, son juegos con mecánicas diferentes que comparten una misma temática y esto tiene que estar claro desde el minuto 1, uno no descarta al otro. He completarlo ambos al 100% y puedo asegurar que me lo he pasado muy bien y animo a todo el mundo a que se quite los prejuicios de "si te gusto el 1 no te puede gustar el 2" y le de una oportunidad. Todo el aspecto artístico es sobresaliente y las nuevas mecánicas introducidas añaden una capa de complejidad adicional que (como es habitual en esta saga) se disfruta y se sufre por partes iguales. ¿Qué mas se le puede pedir a un juego que por el precio que tiene te ofrece cientos de horas de diversión?, seamos justos, detrás de DD2 hay un trabajo inmenso y de mucha calidad. Ojala saquen un DD3, los comentarios positivos son muchos mas, por desgracia los negativos hacen mucho ruido y la gente tiene esa extraña obsesión de ir directamente a buscar lo negativo...
Entras, todo es diferente, nuevo... Luego te meten un critico turno uno. Recomendadisimo.
사람들이 왜 욕하는지 모르겠다 너무 재밌음(초반엔 좀 답답함 근데 그냥 죽으면서 하는 거지 뭐) 다만 진입 장벽이 더더더 높아졌고 게임 설명 볼 때마다 그게 뭔데 10덕아... 하고 있음(뭐가 이리 많고 어렵고 복잡한 것임...) 1보다 원정 떠나기 전에 고민이 더 길어짐 공부도 해야함(백과사전인가 튜토리얼인가 정독해야함) 다만 좀 더 부담 없이(?) 막 지르긴 맘이 편해짐(원정 실패해도 얻는 게 있기 때문에) 미련도 덜해짐 죽으면 죽는거지 뭐... 근데 닼던2 하면 닼던1이 하고 싶고 닼던1을 하면 닼던2가 하고 싶어짐 두 게임 번갈아서 하면 질릴 틈이 없다
like every sequel ever made, it does things worse than the first, but it also does things better than the first. This game was kinda terrible in early access, but they reworked a LOT if not ALL the nuances and ridiculous things they added. I think this one is fun. Nowhere near as bad as what people say, it's just they took a huge step away with what made DD1 so good. But i think they didn't go in a wrong direction, i think this game is great.
lj
Just sunk 100 hours into DD1 and finished stygian, very excited to try DD2 but this is not it. Feels like a spinoff game that was made for mobile. No dungeons or exploring, instead it's just a stagecoach that goes up on your screen where you swipe left or right to choose which fork in the road to take. Fighting isn't satisfying at the beginning either. Instead of giving detailed descriptions of each skill, we now have a lot of symbols replacing status effects in the descriptions, many old and new. E.g. No longer are we told the accuracy, base effect %, or get Blight for 3 pts/dmg per rd spelled out etc, it's just a green symbol with numbers next to it. Not sure how else to put it, but feels like I'm playing a mobile game that isn't the most terrible thing in the world, but would probably be canned after a year.
Not nearly as good as Darkest Dungeon 1. The token system is clunky, riding a horse cart feels out of place and the original game had a overall better gameplay loop. TLDR: Just stick to Darkest Dungeon 1
Играя в эту игру пытался понять нравится ли она мне или нет.... Скажу одно задумка авторов мне понятна - превозмогая мучения от сто пятисотого поражения на первом же боссе логова вы окрепните, станьте сильнее и сделаете шаг к новому этапу который тоже придётся превозмогать ещё сто пятьсот раз. Ну вот, задумка авторов ♥♥♥♥♥♥ как и сама игра, пропускайте мимо.