
An unforgiving hardcore fantasy FPS dungeon PvPvE adventure. Band together with your friends and use your courage, wits, and cunning to uncover mythical treasures, defeat gruesome monsters, while staying one step ahead of the other devious treasure-hunters.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, Korean, Japanese, Simplified Chinese, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Spanish - Latin America, Traditional Chinese
Engagement
Reviews
Themes across 242 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
People are actually surprised they hated this game after playing it? Have you SEEN what the pvp looks like?? Dis game buns
Do not play this game. Community is extremely unhappy with balancing often tending to favour a larger portion of the community instead of balance for the game.
My friends hyped me on the game but the Secure Boot and TPM 2.0 must be enabled to play high roller they tell me or it won't let me in the lobbies... And I have an older PC that still runs very good but don't have these options. It's more about the company practice than the game itself preventing me to play the game fully with my friends because of old hardware.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 244 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
操作手感跟板栗🌰一样,大家都是牢牧师了吧
TRASH GAME
Small indie company works for a really nice mechanics game hard to play harder to master. Unlucky for the optimization of the game. It fckin sucks.
# Dark and Darker Review ---{ Gameplay }--- ☑ Very good ☐ Good ☐ Average ☐ Mehh ☐ Just don't Dark and Darker combines dungeon crawling, extraction gameplay, fantasy combat, and PvP into a tense and rewarding experience. Every run feels dangerous because you can lose your equipment, but escaping with valuable loot makes the risk worthwhile. ---{ Combat }--- ☐ Excellent ☑ Very good ☐ Good ☐ Average ☐ Clunky The slower combat rewards positioning, timing, teamwork, and knowing when to attack or retreat. Melee combat can occasionally feel awkward, but winning a difficult fight against another group is extremely satisfying. ---{ Classes }--- ☐ Limited ☐ Average ☐ Good ☑ Very good ☐ Perfectly balanced The different classes offer unique weapons, spells, abilities, and playstyles. Some balance issues exist, but experimenting with new builds and team combinations gives the game plenty of variety. ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☐ Easy to learn / Hard to master ☑ Difficult ☐ Dark Souls New players can quickly lose fights or die to basic enemies while learning the maps and mechanics. Understanding enemy attacks, escape routes, equipment statistics, sound cues, and player behavior takes considerable practice. ---{ Looting }--- ☐ Pointless ☐ Basic ☐ Good ☑ Very rewarding ☐ Inventory-management simulator Finding better weapons, armor, valuables, and rare items creates a satisfying progression loop. Escaping with excellent loot feels amazing, although losing expensive equipment can be extremely frustrating. ---{ PvP }--- ☐ Avoid it ☐ Average ☐ Good ☑ Very good ☐ Emotional damage Unpredictable encounters with other players create the game’s most exciting moments. You never know whether another group will attack, retreat, cooperate temporarily, or wait near an exit to steal everything you collected. ---{ Grind }--- ☐ Nothing to grind ☐ Manageable ☑ Average ☐ Too much ☐ You'll need a second life Progression can become repetitive when farming currency, equipment, quests, and upgrades. The strong combat and extraction loop usually keep it entertaining, but losing several runs in a row can make progress feel slow. ---{ Solo Experience }--- ☐ Perfect alone ☐ Very good ☑ Good ☐ Difficult ☐ Bring friends immediately Playing alone can be enjoyable, but mistakes are much harder to recover from without teammates. Groups generally have more flexibility and support, while solo players must rely heavily on awareness and careful decision-making. ---{ Replayability }--- ☐ Limited ☐ Average ☐ Good ☑ Very good ☐ Endless Different classes, builds, maps, equipment, quests, and unpredictable player encounters provide strong replayability. Even familiar dungeons can produce completely different experiences depending on the enemies and players you encounter. ---{ 8 / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☑ 8 ☐ 9 ☐ 10 Dark and Darker earns an **8/10** because it offers a unique combination of fantasy dungeon crawling, extraction mechanics, rewarding loot, and tense PvP combat. Successfully escaping after surviving monsters and enemy players creates a level of excitement that few games can match. The game can be difficult, unbalanced, repetitive, and extremely punishing when valuable equipment is lost. Despite those frustrations, its classes, combat, teamwork, and risk-versus-reward gameplay make it highly enjoyable and easy to return to.
最垃圾策划和设计师的典型中的典型,好玩的游戏一步一步变成彻彻底底的狗屎,现在甚至给战士唯一能像个人的长剑弹反彻底砍成垃圾,弹反判定只有剑尖一点点,策划你是不是认为原来的弹反很简单,本来就是打架纯在穿模,不搁这修各种穿模的bug,直接把弹反削废,这游戏谁玩谁傻逼,远程职业是一直加强的,近战是一直再砍的,玩这游戏就是和无能的丈夫一样,只能看远程一下下把自己耗死,自己一点办法没有无能为力只要对面不去给机会就永远打不过远程
имба игра.
DnD
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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