
An unforgiving hardcore fantasy FPS dungeon PvPvE adventure. Band together with your friends and use your courage, wits, and cunning to uncover mythical treasures, defeat gruesome monsters, while staying one step ahead of the other devious treasure-hunters.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About




Genres
Stats
Languages: English, Korean, Japanese, Simplified Chinese, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Spanish - Latin America, Traditional Chinese
Engagement
Reviews
Themes across 1902 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game gets its claws in you. Went in expecting a janky extraction shooter — walked out 8 hours later with a full inventory, three close-call escapes, and a genuine adrenaline addiction. What grabbed me: - **The tension is real.** Every footstep, every lantern flicker, every creaking door — you feel hunted. And you are. - Combat has weight. No spray-and-pray. Block timing, spacing, stamina management — it rewards patience and punishes greed. My fighter main feels crunchy in the best way. - The extraction loop hits different. That moment you see the blue portal spawn... heart racing... do I grab the last purple drop or book it? I've died to greed twice. Worth it both times. - Party dynamics > solo. Running duo/trio with voice — callouts, revives, splitting loot, "I GOT THE PORTAL GO GO GO" — peak gaming moments. Made two randoms into regulars last night. - Art direction carries hard. Grim, moody, readable. Torchlight in the dark feels atmospheric, not just "dark for dark's sake." Rough edges (it's early access, I know): - Desync happens. Got hit through a block once. Reported it. - Matchmaking queues vary. Late night NA = 3-5min. Acceptable. - Some class balance feels off (wizard meteor feels... generous). Devs seem active though. Verdict: If you liked Hunt: Showdown's tension but want fantasy melee/magic with tighter moment-to-moment combat — this is it. The "one more run" pull is dangerous. My sleep schedule is already ruined. 8/10 currently. 9/10 once they iron the netcode.
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good ♥♥♥♥ ♥♥♥♥ rogue
nope
W
Found out you can use a gun.
oui
All the bad things you heard online about this game are true.
재밋긴한데 사람이없어서 그런가 정보가 너무없음 뉴비가 하기힘든듯
chinese barbarian reach hackers DNI
damn good time.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $16.2M | 17.6K | 53% | $24.99 | |
| $38.5K | 94 | 49% | $14.99 | |
| $1.4K | 5 | 100% | $6.99 | |
| — | 0 | — | — |