
Damned is a randomized online horror game for up to 5 players (4 survivors and 1 monster). You’ll be able to play as one of four people trapped in different haunted places (hotels, hospitals, etc).
Modeled estimate, not a reported figure. How we estimate →
Media

About
Damned: A Randomized Online Horror Game
- What is Damned?
Damned is a randomized online horror game for up to 5 players (4 survivors and 1 monster).
You’ll be able to play as one of four people trapped in different haunted places (hotels, hospitals, etc).
As a survivor your main objective will be finding your way out, as well as helping your friends get out too. You’ll often find yourself on the edge, hearing and seeing ghostly things, trying to find keys and items to help in your escape. And sometimes you’ll find yourself running desperately from a monster, who’s there only to find and kill you and your friends.
You’ll also be able to play as the monster. The game will feature different monsters, each one unique in its gameplay and hunting style.
- What kind of horror game is Damned?
Damned explores the sense of being defenseless against a powerful supernatural force. The survivors can’t directly affect the monster in any way. When it’s there to get you, your only chance is to run and hide.
This perception of being defenseless is very strong, primal and terrifying, it builds up anxiety and makes you really scared, fearing any unexplained noise or movement.
This is how Damned creates horror in a multiplayer game session, and we believe it to be super effective! (tested and approved!)
- Why is Damned a randomized game?
Every stage in Damned is randomized:
Almost all the objects in a stage may or may not appear;
The item system is fully random too, randomizing which item will appear in the game, and where it'll be;
The way to win a match as a survivor is also randomized;
Even the stage may trigger random events to scare the survivors inside.
- Why is Damned a competitive and cooperative game?
Because in a full game, with 4 survivors and 1 monster, there’ll be a survivor “team” cooperating to try and escape together, and at the same time they’ll be competing against a monster, trying to flee from him and deny each one of its attempt to hunt and kill a survivor.
- How to play as a survivor?
As a survivor you’ll be cooperating with your friends (up to 4 survivors in a single game session):
You and your friends will be searching the level for keys and items to help in your escape;
Each survivor will have a flashlight that can be turned on and off, helping you see your surroundings, but at the same time letting the monster know where you are;
The survivors will be able to manipulate objects throughout the hotel, like drawers, doors, safes, cabinets, wardrobes;
Challenge yourself to find the exit and get out alive.
- How to play as the monster?
As the monster, your game will be all about competing alone against the survivors team.
The game will feature different monsters, each one unique in its play style. It's up to you to play a few rounds with each monster and decide which one works best for you.
How are you going to hunt and kill the survivors?
- Why is Damned worth buying?
Because it’s fun!
It’s really scary, you’ll find yourself on the edge a lot of times, trying to evade the monster or trying to pay closer attention because you don’t know if the sound you just heard is some random noise or if it is the monster haunting you.
It’s a real horror game, it explores deeply the feeling of being completely defenseless against a powerful force that can finish you easily. Your only choice is to run and hide!
And also because it’s really fun to play as the monster as well. You’ll keep haunting and building up anxiety in people, making them terribly scared of you. We really put you in the skin of a terrifying monster.
- Links and contact:
Got any questions and/or suggestions? We want to hear your opinion, please contact us: contact@9heads.com
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
周末一起玩
This game has given me joy and terror. Random strangers became good friends here on Steam all because of this game. It was good for what it was. Sadly, since the latest news from the developer, they will be removing this game from Steam, thus not allowing newer players to experience the terror that this game brought. That goes to show you what this developer thinks about you, your time, and your money. They are willing to remove a game and then shove their "new" game in your face... Why? Only to shut it down in a few years and ask you to purchase their "new" (third) game?! Learn these terrible developer trends now and save yourself a lot of frustration and money in the future.
Related
Related
Trends
Modeled estimate over time.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Для 2014 угар нормальный
Damned, developed and published by 9heads Game Studios, is a multiplayer horror experience that takes the classic haunted house setting and turns it into an intense, asymmetrical contest of survival. It is a game built on fear, cooperation, and unpredictability, placing a group of human survivors against a single player-controlled monster in procedurally unpredictable environments. The concept is simple but highly effective: four players try to escape from a cursed location while one player hunts them as a supernatural entity. Each session becomes a psychological tug-of-war, where strategy, nerve, and timing matter as much as mechanical skill. Damned thrives on its unpredictability and the atmosphere of dread that builds with every creak, flickering light, and heartbeat that signals a monster’s presence. The survivors’ experience defines the pacing and tone of Damned. Playing as a human is not about fighting back—it is about enduring, hiding, and working with limited information to find a way out. The survivors must scour dimly lit hallways, decaying rooms, and long-forgotten corridors in search of keys, fuses, and other tools that will allow them to unlock doors or power exits. The layout of these items changes every round, forcing players to rely on exploration and teamwork rather than memorization. Every sound—a dropped object, a door closing, or footsteps behind you—becomes a potential warning. The game captures the helplessness of classic survival horror; there are no weapons, no guaranteed safety, and no scripted scares. The tension arises from knowing that the monster, controlled by another human mind, is always watching, waiting for the perfect moment to strike. Communication is crucial, but so is restraint—too much noise might give away your position, and panic often proves deadlier than any ghost or demon. The player who takes on the role of the monster experiences Damned from a very different perspective. Unlike many asymmetrical horror titles where the killer is constantly active, here the monster shifts between two states: an invisible haunting form and a tangible, physical one. While haunting, the monster can observe and manipulate the environment, influencing lights or doors to unsettle survivors, but it can only attack when it manifests physically—and that transformation comes with risks. Staying in a physical state drains energy and exposes the monster to potential counterplay, so timing becomes everything. The predator must be patient, learning to exploit fear and hesitation rather than brute force. Each monster type offers unique powers and playstyles, from stealthy stalkers to more aggressive entities, adding variety to the matches. This duality of play—fragile but intelligent survivors versus powerful but resource-limited monster—creates a tense balance that keeps both sides guessing until the final moment. Visually and tonally, Damned draws heavily from traditional horror influences. The environments—abandoned hotels, decrepit asylums, and haunted mansions—are filled with the kind of decaying detail that immediately evokes unease. The lighting design is a standout feature: every flicker, shadow, and half-seen shape in the darkness serves to amplify the sense of isolation. The audio design plays an equally important role, layering subtle environmental sounds, distant footsteps, and whispered static to create the illusion of being constantly watched. When the monster materializes, the soundscape changes abruptly—doors slam, ambient noise distorts, and panic sets in. The atmosphere feels handcrafted for tension, leaning on subtlety rather than cheap jump scares. This attention to environmental horror makes Damned an effective experience when played under the right conditions—dim lights, headphones, and friends willing to buy into the fear. The randomization of key gameplay elements ensures that no two matches play out the same way. Items, keys, and objectives appear in different locations each round, and the monster’s tactics change depending on the player behind it. This unpredictability keeps the game fresh and stops it from devolving into routine. However, it also makes Damned highly dependent on communication and coordination. A silent team or unbalanced player group can quickly break immersion and tip the scales unfairly. The experience is designed around small, close-knit groups who can cooperate under pressure, which makes it particularly enjoyable with friends. It’s not a game built for casual matchmaking or large-scale competition—it thrives on intimacy, trust, and fear. Unfortunately, Damned’s ambition is hampered by technical and practical limitations that have become more apparent over time. The game was innovative when it released, predating many of the popular asymmetrical horror titles that later dominated the genre, but its aging engine and unpolished mechanics reveal its indie roots. Animations can feel stiff, collision detection is occasionally inconsistent, and the user interface lacks refinement. Bugs and performance issues have been a recurring complaint among players, as have occasional crashes or glitches that break the tension of an otherwise immersive match. Moreover, the player base has dwindled significantly over the years, making it difficult to find active matches without organizing sessions manually. This scarcity has relegated Damned to a niche corner of multiplayer horror—a hidden gem that only shines when experienced under ideal circumstances. Despite these setbacks, there’s an undeniable charm and originality to Damned’s design. Its core ideas—the randomness of survival, the psychological balance of hunter and hunted, and the vulnerability of human characters—capture something that few other horror games manage as authentically. When played with a group of committed friends, it can deliver moments of pure tension and genuine terror. Every successful escape feels earned, and every encounter with the monster feels personal and frightening in a way scripted horror rarely achieves. The imperfect execution almost becomes part of its identity, lending it a raw, experimental energy that recalls the early days of indie multiplayer development. Damned stands as both a pioneering and hauntingly flawed entry in the asymmetric horror genre. It lacks the polish and accessibility of later titles like Dead by Daylight or The Outlast Trials, but it possesses a sense of intimacy and atmosphere that those games sometimes sacrifice for scale. It’s an experience that demands patience and the right group of players to truly come alive, but when those conditions are met, it delivers one of the most memorable multiplayer horror experiences of its time. The game’s mixture of randomness, teamwork, and fear ensures that every match tells its own story—a desperate struggle between intelligence and instinct, light and darkness, survival and despair. While its technical shortcomings may prevent it from achieving mainstream longevity, Damned remains a cult classic for those who value tension, creativity, and genuine fear over gloss and convenience. Rating: 6/10
spooky
Very scary.
What the ♥♥♥♥ hapneed bro, they made a 2? and it is carap. i liked the 1. 1 go crazy.. 2 is dogcrap. I would never 2, I would only 1 (not at the toilet) I have to poop doing this review.
Es fängt schon super an: Man startet das Spiel – und zack – begrüßt einen erstmal eine CMD-Konsole. Herzlichen Glückwunsch, erster Jumpscare direkt gratis! Keine Ahnung, ob ich gerade ein Game spiele oder versehentlich mein Pc gehackt wird. Und dann – festhalten – das Hauptmenü. Ich schwöre, ich habe schon Horrorfilme gesehen, die weniger Panik ausgelöst haben. Worte können nicht beschreiben, wie sehr ich mich gefragt habe, ob ich jetzt gleich von meiner Tastatur gefressen werde. Aber damit nicht genug: Der nächste Schockmoment? Registrierungspflicht! Ja, weil das genau das ist, was man will, wenn man zitternd vorm Bildschirm sitzt – erstmal Name, E-Mail und vermutlich Blutgruppe angeben. Das Gameplay selbst? Joa, sagen wir mal: Es existiert. Es ist so mäßig spannend wie ein nasser Waschlappen. Zusammengefasst: Wer seine Lebenszeit und seinen Puls gleichzeitig ruinieren will, sollte unbedingt reinschauen. 10/10 für die Erfahrung, 2/10 für den Rest.
Excellent jeu ! Il fait très peur !
Она просто не работает - бабки, разрабы пи**ры
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.