
This is little project in the spirit of endless runner genre, so as this a real CyberPunk style project, this is... buggy, synthwavy, peace of junk-art. Cyber Space Driver... Drive straight, that's it.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
This is just a student project for fun, that have an idea simple as straight road to space. In spirit of endless runner genre.
Choose one of the four cyberpunk style environments (Cyber City top and down, Road to Moon, Mars Desert) and just drive.
The project Inspired by synthwave videos on YouTube where music playlist accompanied by 80s style car, which drive through infinite Cyber space.
If you wish you have a chance to put your songs to in game radio.
Every CyberPunk style game have its own Cyber Bugs. Beware...
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
免费 没中文 没成就 赛博空间车手 本作仅是一个学生项目,创意十分简单 —— 一条径直通往太空的道路,属于无尽跑酷游戏品类。 从四种赛博朋克风格场景中任选其一(赛博都市俯瞰视角、赛博都市仰视角、奔月之路、火星荒漠),尽情驰骋即可。 项目灵感源自 YouTube 上的合成波主题视频 ——80 年代风格的汽车行驶在无垠的赛博空间中,搭配着音乐歌单,氛围感拉满。 你还可以将自己喜欢的歌曲添加到游戏电台中。 每一款赛博朋克风格游戏,都少不了专属的赛博漏洞。请务必当心……
sb...
Very cool!
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Trends
Modeled estimate over time.
Hours played at review time, across 26 reviews with recorded playtime.
great game would be cool if they added controller support
"Cyber Space Driver" is a low key asset flip, a bunch of other people's assets assembled badly to make a basic game, typically this kind of thing is done by amateur developers without sufficient budget, talent and/or staff to do the job of game development professionally. It's then quickly rushed into Steam Direct. And, unsurprisingly, this never results in a product with any quality, interest, or value for gamers. This is a simple driving game made out of a bunch of kitbashed Unreal Marketplace assets... it seems like the purpose here is just to see if it's possible to spend $100 to publish "something" on Steam Direct. As a great PC gaming experience, however? No, just no. It's a badly optimised mish-mash of other people's stuff. So, the game might look better than you'd expect from an amateur project, but this is because it's partially or completely made up of stock assets, "borrowed" from asset stores and free asset websites. Very little in this game is truly the creation of the "developer", it's just a bunch of rearranged assets. While there's no up front price for this asset flip, the other problem with asset flips is that when developers aren't capable of doing their job and creating high quality assets, it's also true they can't do any of the rest of the job of a game developer either. That's definitely true for "Cyber Space Driver". You're forced to sign a highly questionable yet legally unenforceable End User License Agreement... for such a relatively low effort, low quality product, this comes across more as a delusion of grandeur than anything else. This agreement includes questionable requirements that may attempt to revoke consumer law protections that gamers expect to have, which is also highly problematic. Developers must learn they are here to serve gamers, not control them. I had my cat walk over the keyboard while the EULA was displaying, which fixed that problem for me. Now on to pricing and value for gamers. There's no initial download price, but the developer was charging $3 USD for this. Trying to get YOUR money for someone else's game assets. Price barriers, especially on low quality products, can be a direct cause of failure. It seems like a nice gesture for the game to have no up-front cost anymore, but it also tells us that the game wasn't good enough to succeed as a paid product. This is also a bit of a slap in the face to anyone who showed enough questionable judgement to pay money for this... nobody got refunded. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 8 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Given that this free title won't increase your game collector count, is it worth your time to add it to your library? This is a "nope". While it won't necessarily cost you money, the time and hard drive space it requires could be better invested in one of the many higher-quality alternatives on Steam.
Ya iyi not verdiğiniz oyuna bir bakın amk optimizasyonu siktim öldü kontroller sikim gibi araba sanki 10 ile gidiyor gibi trafik akışkan değil oyundaki tek güzel şey grafikler ve bu kadar kişi ne sikime olumlu yapıyor anlamış değilim birde bi ayar menüsü var üffff indirin bakın kafayı yiceksiniz tıpkı sikime benziyor Kısacası oyun aynı sikime benziyor
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.