
Curvatron is a minimalist twist on the classic snake games you played on your Nokia 3310 when you didn’t have your Gameboy around. Bring back the memories of the mindless addiction with this new way to play!
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Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jogo desafiador, mas muito legal de passar o tempo, me ajudou a focar mais, ter paciência e fazer a ação certa no hora certa.
kendine özgü oynanışa sahip bir yılan oyunu baya da zor şaşırtabilir yani eğlendirir hırs yaparsan
I like the idea of one-button games, where 8 players can play simultaneously. But there's one problem: difficulty. Edit: nah I'm just kidding, there's no way I complained about difficulty before... anyway I never expected a level editor (which I very easy to understand) and it's really good, since the community seems innocent so far. I played a couple so far. Is it fun? I mean, it's mainly just pressing one button, maybe yeah. Always like coming back every once in a while
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[b] [i] [h2] K*RVA! TRON! [/h2] [/i] [/b] Do you know what "k*rva" means in my language? It means "b*tch"! And it's quite a fitting title, since this game is gonna make a b*tch out of you! Whenever you fail a level, you can just shout out a loud: "K*RVA! TRON!", so that everyone knows the title of the game you are playing. It's a really great way of sharing your feelings with people nearby. And that's exactly what video-games should do - bring people together! 💖 It takes a solid while to fully get used to the controls, but once you get the hang of it, you will be able to complete levels with no problem. Especially if you set your game speed to x0.5 - with this speed even the hardcore levels become much easier. 6,9/10 - Decent precision snake-like game with 60 levels of [strike]pain[/strike] fun. Took me about 6,5 hours to get all achievements.
Taken — Between Two Unseens (2004) Сложная красивая атмосферная шумная музыка, удачные выразительные мелодии. Любят контрастировать от медленного начала до скоростного финала и от низких до высоких нот. Обилие экстрим-вокала напоминает о качественном скримо. Атмосфера переходного металкора 90-ых (часто сравнивают с Hopesfall в ревью) или какого-нибудь экспериментального мелодичного хардкора. Ещё можно образно сказать, что это американский дедушка группы EORA, если они вообще знают о существовании Taken.
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Realmente, não gostei ;( Todos os niveis da campanha parecem iguais. O jogo parece 'lento' e pouco fluido, como se estivesse travando. O jogo talvez brilhe no multijogador local... porém não tem suporte a mais de um controle. O dev anunciou que não tem como resolver isso. é só um jogo da cobrinha com o controle diferente.
Классическая змейка лучше. думал расслабиться, а тут нужно постоянно на кнопку давить, чтобы не врезаться сам в себя
全実績済です。 操作は1ボタンで、ボタンを押すたびに進行方向の左右が変わる自キャラを操作してゴールまで向かうゲームです。 ゲームアイデアは悪くないと思うのですが、それ以外の部分で良いところがほとんどなく、一生味のしないガムを噛んでいるような気分でプレイしていました。 通常ステージをクリアした後に登場するハードコアモードも、元のステージに少しオブジェクトを追加して難易度を上げただけのステージで、実質同じステージを2周させられているだけなので正直かなり苦痛でした。 無料ゲーではあるものの、特に理由がなければわざわざやる価値はないと思います。
loads of puzzles to work out fun game achievements work whats not to like would recommend to anyone
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.