
Crusaders of the Lost Idols is an idle game of heroic awesomeness! Create a band of fighters to fight monsters, earn gold and create strategies for the perfect formations over multiple campaigns! Upgrade your heroes, collect unique gear, and unlock new Crusaders in regular new events.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Stats
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you love strategy and hate clicking, this is for you.
The sheer number of formations you can build is mind boggling.
There is always something to do. Missions, events, campaigns, resetting. Never a dull moment.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Formations formations formations. It is all about the formations.
This game gets boring pretty quickly. It is just a basic clicker game where you have to click the screen over and over again, and there isn't much else to do. I really don't understand how some people can spend so many hours playing it, because it gets old fast.
Fun game, pretty much plays itself :)
The fact that this game has a mandatory, unable to be disabled tutorial, even for returning players, means this game immediately gets a zero out of ten score for me, and not just deleted from my machine, but banned from it. In this day and age, not allowing people to disable tutorials is the height of bad design.
This is the kind of game you play for 10 minutes or 10 hours.
The gameplay loop is really tiresome.
+10 años de juego, decenas de DLC de pago y tienen la audacia de decir que está en beta... Joder, qué épico.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.