
Crunch Time! is a fresh and innovative card game with a touch of humour, based on videogame development, in which you'll have to manage your own company, and complete the best and biggest projects before your opponent.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English*, Spanish - Spain**languages with full audio support
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is cheeky with a lot of game development references. If you are a game developer in a large company, this game will surely make you smile. The gameplay is pretty simple, you have 5 cards, you can play as many as you want per turn as soon as they have a valid target. You play against the AI and the first player to complete all of his game tasks wins. There is no deck customization of any kind which I could see. The main issue with the game is that it's extremely based on luck (if you don't draw the right card, you will never win), but at least you can get a laugh out of it. Recommended at a very low price point.
[h1]This game is so bad that I'm not going to bother organizing its flaws into coherent paragraphs.[/h1] As all the other reviews have said, there's no deck building or even choice of decks. That would be fine if this used a Spectromancer style system where all your cards are on the table, but instead you just have to hope you draw what you need out of the mystery deck. The only limit on cards is that you can normally play only one type of developer card per turn. There's no option to discard, so you need to play multiple cards a turn to maximize your card draw. But it's possible to end up with a hand full of defensive cards that can't be played until your opponent does something specific, leaving you stuck with a hand full of garbage while he destroys you. Very powerful cards have no resource cost to balance them against weaker cards. Some enemy attack cards can only be countered by a specific person, but all the people who work in that department have the same art. The cards' flavor text is in the same font as its explanation text. The music is awful, and you have to mute the game entirely to turn it off (the sound effects are OK). This game is so obviously broken that the only thing that got me to finish a full match was the programmer humor, which is its only redeeming quality.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Kriz Zamanı! kendi şirketinizi yönetmeniz ve en iyi ve en büyük projeleri rakibinizden önce tamamlamanız gereken, video oyunu geliştirmeye dayalı, mizah dokunuşlu yeni ve yenilikçi bir kart oyunudur.
They forgot to finish the game, no discard makes it basically luck based. They will never return to put final touches on so just skip the install and actually go buy a better game.
美工!决定就是你啦!3回合完工! 程序!赶紧挂BUFF!这个工能不能2回合做完?什么?你说要4回合?对面的别客气,帮我弄死他! 音乐!MUSIC!Let's rock! 还有那谁谁谁谁谁?哎说的就是你!赶紧帮大家买盒饭去!这盘得加班呢! 我类个擦停电了!劳资的CAD图!!! (这是一个让我觉得很神奇的加班(?)卡牌游戏) 唉我去对面又比我们超前完成工作了,你们说咋办了?
Polished and relatively unique, but the actual gameplay boils down mostly to pure chance, with no deckbuilding and little strategy involved. Matches get pretty boring as they often sit in stalemate for several rounds before things start moving again.
Felt like a half-baked card game design. No ability to trash cards in your hand is a real annoyance and drags games out unneccessarily.
The card game itself is not so bad but the lack of content and half-finished app around the game is pretty bad. I'm sure you can enjoy a few plays though but after that it's pretty much game over. Subjective: 4/5 Objective: 3/5 — Graphics: A — Content: B — Handling: B http://played.today/crunch_time.html https://www.youtube.com/watch?v=cop7ai5BeJE
"Crunch Time!" is an interesting entry here in the Steam Direct department, for starters it's genuinely made, that alone is rare enough (sad to say, but true, Steam Direct turned Steam into much less of the video game wonderland that it should be). This is both a video game and a real world card game you can play by yourself. The theme is, as the blurb suggests, one of videogame development. You're tasked with managing your own company and completing projects, competing against other companies. The mechanics involve using cards representing developers, tasks, and obstacles to succeed. Unfortunately it bottoms out very quickly... there's not a lot of variety in the cards or decision making involved... you win by pushing as many cards as you can play, that's it. There's also no multiplayer, and while I'm quick to say multiplayer is a crutch for most games (if the game doesn't offer anything without adding other people, it doesn't offer anything at all), this is a case where it really needed it to try compensate for the shortcomings. For gameplay purposes, because the user interface for this game is mostly just 2D static text/images... it might as well be a web page. It's functionally no different from a browser game. And we all know, Steam isn't here to compete with Chrome and Firefox. If the game can be done in a web browser, it's just not rich or compelling enough to appeal to serious gamers on PC. The game features really lacklustre 2D visuals (does the developer not know 3D graphics became mainstream in the mid-1990s?). Gamers don't spend thousands of dollars on gaming rigs and the latest 3D graphics cards to play 2D games. Even mobile phones and game consoles can do 3D graphics now. There's no excuse. This game is ancient, it's over 11 years old... it's heavily dated and isn't going to give you a remotely contemporary gaming experience... another reason for gamers to be hesitant about adding this to their libraries. On the matter of pricing and value for gamers, most "free" games on Steam aren't really free. There's often nasty mobile app cash shops, or content locked behind DLC, or donations being requested, or any other number of shady pricing schemes that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable, or something you might want to spend your time on. It's free... now, but it wasn't before. The developer was charging $1 USD for this. Price barriers, especially on low quality products, can be a direct cause of failure. It's a nice gesture for the game to be given away for free, but it also tells us that the game wasn't good enough to succeed as a paid product. It's also a bit of a slap in the face to anyone who paid money for this... nobody got refunded. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 10 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
Very nice card game, it will definitively denefit from more visibility to get more updates and contains! Give it a try, for the price you will not regret it. http://steamcommunity.com/sharedfiles/filedetails/?id=489327034 http://steamcommunity.com/sharedfiles/filedetails/?id=488839557
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.