
Noble Rulers — grow your realm and expand your castle in this short incremental game! Manage resources, discover foreign lands and build up an army to lay siege to your enemies.
Modeled estimate, not a reported figure. How we estimate →
About
Crownhold is a beautiful incremental game that doesn't overstay its welcome. Start with a small castle and expand your realm.
Conquer your foes and grow the kingdom beyond its borders.
Find trading partners, friends… and enemies. Prosperity attracts all kinds of company.
Lead your kingdom and forge the most powerful empire the world has ever known!
Start over stronger. Unlock a powerful meta-progression system and carry bonuses into your next run.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 429 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The vibes are on point and the beginning is fun but it becomes tedious even with an autoclicker
what a nice way to waste some time. awesome game. thank you for taking your time to develop it.
An idle/clicker game of which there are plenty that takes only 10 hours to complete, and it's not particularly good enough to justify the €7 price tag.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English*, German**languages with full audio support
Hours played at review time, across 430 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Loved the demo, and couldn't wait for the full release. Easy to lose time in. Huge bonus that my demo prestige carried over too, \o/ thank you \o/. Highly recommended.
Short game, but great for the amount of time you get out of it. 100% worth the money. 10/10 would recommend.
Great little game with what felt like the 'perfect' runtime. Beat it in about 8hrs, and felt like it was just long enough to keep me engaged the whole time without feeling like it overstayed its' welcome. Each step through the progression chain added complexity and depth and really fed into the 'number go up' loop. Couldn't put it down until I finished it. Starting a new run also felt more rewarding than punishing, with great prestige perks strategically placed along the progression path to keep it interesting throughout. The pixel art was also gorgeous, and the buildout of your kingdom over time was very satisfying to watch. For a first game, I'm very impressed, and can't wait to see what Tobias does next!
Good but "AI was used during development to generate placeholders, graphics & variation of existing developer-made assets."
Clicker Game
Idle Clicker Ama Fazla Boş ✅ Görsel tarzı hoş, küçük kalenin zamanla büyüdüğünü görmek güzel. ✅ Kaynak toplama ve geliştirme sistemi ilk başta insanı içine çekiyor. ✅ Prestige sistemi sayesinde yeniden başlayıp daha hızlı ilerleme fikri var. ✅ Kısa süre kafa dağıtmalık oynanabilir. ❌ Oyun çok hızlı şekilde kendini tekrar etmeye başlıyor. ❌ Temel oynanış kaynak bekle, yükseltme al, tekrar bekle döngüsünden pek çıkmıyor. ❌ Idle oyun olmasına rağmen gereğinden fazla aktif uğraş ve tıklama istiyor. ❌ Stratejik seçim varmış gibi duruyor ama çoğu zaman paran hangi geliştirmeye yetiyorsa onu alıyorsun. ❌ Prestige sistemi de aynı şeyleri yeniden yapmaktan ibaret kalıyor. ❌ Yeni şeylerin açılması fazla yavaş olduğu için kısa sürede sıkıcı olmaya başlıyor. ❌ Fragmanda gösterilen kısım sanki oyunun başlarında ulaşılabilecekmiş gibi gösterilmiş ama gerçek oynanışta oraya gelmek çok daha uzun sürüyor. Oyunu toplam 30 dakika oynadım. Bu 30 dakika içerisinde fragmanda ve tanıtımda gördüğüm seviyeye yaklaşamayınca devam etmek için hiçbir isteğim kalmadı ve sildim. Idle oyun zaten bekleme üzerine kurulu olabilir ama ilk yarım saatte bile oyuncuya ilerlediğini hissettiremiyorsa benim için sıkıntı burada başlıyor. Fragmanda gördüğüm oyunla ilk 30 dakikada oynadığım oyun arasında ciddi tempo farkı var. Daha başında bu kadar ağır ilerliyorsa ilerleyen saatlerde aynı döngüyü tekrar tekrar yapmak istemiyorum.
I reached 100% in less than 6 hours. The price tag is awfully high for what you get. An incremental IDLER took less than 6 hours to complete. Let that sink in.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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