
The year is 1990. It’s been two years since the mysterious disappearance of Edward Crow and the abrupt closure of his theme park, Crow Country. But your arrival has broken the silence, Mara Forest. If you want answers, you’ll have to venture deep into the darkness of Crow Country to find them…
Most likely between $2.3M and $6.5M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 98% | approximately $3.8M |
| PlayStation | $19.99 | 94% | — |
| Xbox | $19.99 | 98% | — |
| GOG | $9.99 | 92% | — |
| Nintendo | $19.99 | — |
Cheapest copy: ≈ $1.17 on Xbox · Türkiye (−94%). Compare 48 prices in 15 markets →
Reviews
Themes across 1079 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
Pomimo tego, że nie lubię estetyki PS1 to gra była na tyle dobra że mi to nie przeszkadzało
I wish every game were this good. 10/10
Jogo incrível!
Я не знаю сколько потратил денег (брал по сильной скидке), но не жалею. Мега кайфовая игруха на вечер, до 500 рублей берите смело. Она не сложная, но просто приятная и ненапряжная. Головоломки в меру сложные и если что есть подсказки. Единственный минус что нет перевода на русский.
Gameplay: 8/10 Story: 9/10 Dialogue: 7.5/10 (kinda silly at times) Puzzles: 7/10 (some can be really unintuitive, but most are fun to solve) Characters: 9/10
Incredible experience. As someone who grew up playing the ps1 era survival horror games, I can't express how magical that first hour felt to me. Super interesting premise, fascinating world and an adorable charm that you can't get enough of. And of course, super creepy moments and monsters that'll stick with ya. Can't wait to play it again, and again, and again. A must play for any old school survival horror fan.
Pretty fun game, especially on Steam Deck. It was fun and this game broke the monotonous tone of some modern games honestly. Highly recommend 10/10
10/10
Don`t sleep on it
One where I wish there was some sort of option other than yes or no. It is absolutely evocative of the PS1 era survival horror games but that cuts both ways. Everything I'm loving about the atmosphere, nonsense puzzles, and running around exploring is almost entirely offset every time the game forces me into combat. There's a point up to which the janky cumbersome nature of it was part of the fun, but the game rapidly ramps up the enemy numbers, speed and durability, and starts littering the environment with traps without having doled out an increase in combat capability to the player. I really hate that I'm saying no but that one element removes all the fun and takes me out of the moment in a game I really want to see through to the end but don't know if I will.