
The year is 1990. It’s been two years since the mysterious disappearance of Edward Crow and the abrupt closure of his theme park, Crow Country. But your arrival has broken the silence, Mara Forest. If you want answers, you’ll have to venture deep into the darkness of Crow Country to find them…
Most likely between $2.3M and $6.5M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 98% | approximately $3.8M |
| PlayStation | $19.99 | 94% | — |
| Xbox | $19.99 | 98% | — |
| GOG | $9.99 | 92% | — |
| Nintendo | $19.99 | — |
Cheapest copy: ≈ $1.17 on Xbox · Türkiye (−94%). Compare 48 prices in 15 markets →
Reviews
Themes across 1079 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
This game has a great graphical style very reminiscent of PS1 era games and it plays similar to the Resident Evils/Silent Hills of back in the day too. It's a great joy to play for any fans of those series.
Crow Country is a surprisingly amazing addition to the survival horror genre, inspired by and directly taking from earlier classics but feeling upgraded in many ways. A huge highlight of the game for me are the environments, the set-pieces, the models of every little object and their details and of the characters and monsters. It is very reminiscent of something like classic Final Fantasy VII's pre-rendered backgrounds, but with Crow Country you actually get to move the camera around and see that the environment is modeled rather than just being a backdrop. I enjoyed looking into each detail, changes in the areas throughout the progression of the story, as well as finding all the hidden secrets and resources scattered around. The characters and story were also surprisingly well written and different in some ways compared to my expectations going in to Crow Country due to my experience with other games of the genre such as Resident Evil. Not to spoil the overall plotline or ending, but it was a refreshing take on this type of story in a survival horror game. And it was satisfying to get new context for many things that I had been theorizing about or didn't have answers for, and to play through the game again putting together "the rest of the puzzle" so to say after the ending. The ladder sequence also got my hands up in the air, absolute cinema before my eyes. I do kind of wish there was more to experience as I beat the game in ~10 hours first then ~3 hours on my S rank playthrough, but I think for what the game is it didn't need to be more or to drag on just for the sake of padding hours out, I much more appreciate the high quality of each hour of what we got here. Crow Country is a great game, highly recommend it even if you aren't familiar with the genre I think it's a perfect entry point.
Тож, Crow Country. Класичний survival horror якому вдалося. Самобутній сюжет, дуже зручне керування з геймпада, оригінальна графіка і атмосфера. Однозначно рекомендую поціновувачам жанру!
A loveletter to classic survival horror. Wonderful game, loved every second of it, even if the aiming is a bit strange to get used to. Normal mode isn't too challenging. Atmosphere, story and puzzles are all 10/10. My playthrough: https://www.youtube.com/playlist?list=PLe4P9y07EGFY
I wish AAA companies put half as much love and personality into a survival horror game as the devs of Crow Country put into theirs. I liked this game a lot, so i recommend it
Holy cow, this is good. Perfect atmosphere, beautiful pixels, generous-ish ammo (ish).
Jueguito weno
So good! I finished it in one sitting on the Murder of Crows (hard) difficulty with all secrets found. I'll definitely be replaying it at some point. Stylistically and artistically, it's just incredible -- it blends whimsy with terror effectively. Crow Country is a theme park, and you feel the joy in its design even through the bloody lens of its current state. I'm reminded of how Team Cherry reverse-engineered the world of Pharloom in Silksong by firstly visualizing it at its golden age before considering how it fell into the ruinous state that we now know it as. Similarly, there is so much attention paid to what Crow Country looked like before the game's events, and the effect is that it truly feels haunted. The developers know how to swing that pendulum from comforting to horrific to keep you on your toes. Crow Country some of the coziest save points in any game I've played immediately juxtaposed with inspired, horrific creature designs. The world also evolves as you play, so that you can never feel comfortable in even the most familiar of areas. The combat, which I would consider to be the game's backbone, felt immediately classic and is satisfying to master. I enjoyed the push-your-luck system where you can do more damage when closer to enemies, but risk getting hit. I loved how different enemy designs threw your aim off in new ways, and how you are encouraged to make strategic decisions about which areas to clear to make things easier for yourself in the future at the cost of your current ammo. Now, the weakest part of the game for me: the puzzles. I actually think the overall design of them is very good, but the game [i] really [/i] holds your hand for all of the non-optional ones, almost always just giving you the answer straight up. There was no point where I was stumped, as I could just refer to the notes and know what to do next. It's unfortunate, because I don't think any of the puzzles are hard enough (nor is the world big enough) to warrant this design choice, and it ruined the magic for me. [spoiler] There's literally a note that tells you the exact order of the items you obtain in the game, and it ripped me out of my immersion. [/spoiler] I wish the developers trusted in their design and in their players rather than resort to being safe. Overall, though, this game is a very easy recommend.
This game is so fun. It gives resident evil vibes, and is so fun.
SI