
Crimson Desert is an open-world action-adventure set on the continent of Pywel. Join Kliff on his journey to rebuild the Greymane faction and to save the land from a looming threat. From vast wilderness and cities to ruins and the mysterious Abyss, forge your path through battles and discovery.
Most likely between $118.4M and $335.5M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $69.99 | 84% | approximately $197.4M |
| PlayStation | $69.99 | 86% | #58 |
| Xbox | $69.99 | 84% | — |
| Epic | $69.99 | 92% | #20 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $39.92 on Steam · China (−43%). Compare 18 prices in 15 markets →
Reviews
Themes across 3602 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Honestly, even after 50 hours, it just felt like I was forcing myself to chug through, hoping things would get better. Most of the features feel very surface-level. I've barely touched the camp management system even after 50 hours of gameplay. Sieges are extremely basic and seem to serve no purpose other than advancing the story—and even then, it's just YOUUUU- a one-man army cheesing the objectives (and a dragon that has like a multi-day cooldown???????). Your companions and the Greymane clan serve zero purpose in sieges. I would at least hope it'd be similar to Shadow of War, where your orc generals actually show up to siege and you have your own troops. In CD there's none of that—no influence systems, and the camp stays practically the same throughout the game, serving only as a convenient "hub." (I'm almost certain PA originally meant to expand on this much more, but investor pressure to ship forced them to axe pretty much any further enhancements.) I came from playing BDO for many years, and it's painfully obvious this was meant to be an MMO before decisions changed during development. Even as a single-player prequel to BDO, it's obvious—you can tell from the map, the towns, and the names, along with NPCs being lifted straight from BDO. Alustin and Shakatu are perfect examples. Even how the mobs are spaced and set up follows the classic BDO mob-pack framework—clearing a castle feels more like running a rotation at a grind spot than anything else. Your character is just a mesh of various BDO classes—Ranger, Warrior, Ninja, etc.—all rolled into one, but a terrible imitation of them in every way. The controls are also pretty terrible, and it took a long time to get used to them. I think the reason is that the combat system is meant to have active guards and i-frames, but in CD there's none of that—so you're almost guaranteed to get hit no matter what, and there's no damage reduction in place to soften it. BDO, for example, is an insanely mechanically demanding game, yet the combat feels far more fluid and skillful because you have actives, passives, and guards. BDO understands it's not a matter of if you get hit, but when. CD is missing much of that, which makes most fights feel terrible and harder than they should be. Which is crazy considering this is the same developer that made BDO—it's like they forgot all the best things about BDO's combat and, instead of just doing it again with minor improvements, decided, "Hey, let's try something new for literally no reason whatsoever." Which is why I'm so confused that so many people are raving about this game like it's the second coming of Christ. It's basically a generic MMO busywork-quest simulator for 60% of the game, and the other 40% is a story that's painfully dull with equally dull characters. Even the Greymane companions have zero depth and feel incredibly forced. And that's on top of the plethora of visual bugs, artifacting, and hazing that make the game incredibly hard to even play—or even look at. Despite the pretty textures, it feels as though PA has taken a step back from even BDO in terms of textures, graphics, and performance—and that's despite BDO being ten times the size in terms of complex features. In BDO you can literally run an entire worker empire, specialize in specific life-skills, and spend your whole time playing doing just one thing. CD has maybe 0.2% of that in terms of depth. I think if this game had another 2-3 years of development, it easily could have dwarfed anything. So overall—TL;DR: not worth investing in. Don't be like me and play past the 2-hour mark, then grind out 50 hours thinking there'll be more. Literally, what you see is what you get. It's a giant one-inch-deep puddle.
This game made me realize just how important a well developed story is in a single player game. There might be a lot of unique mechanics and systems but it all feels completely disjointed and messy. I requested a refund once I realized this game wasn't going to get better like the paid personalities on YouTube said it would. It was extremely dumb on my end to even consider listening to someone saying, "It gets better after 10 hours". The only thing that happens after 2 hours is your steam refund window closes. Overcooked Steak gets less rubbery and tough the longer you chew it. Am I right guys? It just takes time to appreciate the fine wine from the sweet Crimson Desert fruit. Yessir. After Steam denied my request, I literally forced myself to continue playing in order to justify my $70 but ended up calling it quits. I was hopping the modding community could salvage this game but the vast majority of the mods stopped working after the latest updates according to the Nexus Mods community. I should have just bought another Steam Controller 2 for an extra $30 instead of this game. Whenever a game's tutorial phase is longer than the Steam Refund window, exceptions should be made for refunds. These developers knew exactly what they were doing.
The story is watered down nonsense. The UI is atrocious. The inventory is worse then Atrocious. It feels like a chore.
Full of nothing...
нууу, определенно да. Такого количества обновлений... я еще не видел не в одной игре) разработчики Молодцы. Сюжет ведет очень жестко.
Bad combat, bad story, bad camera
스토리가 너무 구림
I really tried to like this game but it's a complete mess. You can't have combat that requires precision with janky character movement and controls that don't work correctly. Now I've played past the 2 hour mark and can't refund. Amazing.
Об этой игре уже много положительного написали сорокалетние подпивасы, которые нашли во что можно побегать после Вартандера, и так же много негативного написали умные люди в очках. Особо добавить нечего. Просто скажу основное: Игра красивая, но только если у вас мощный комп - без реконструкции лучей это режущий глаза кал. В игре есть сюжет... И ладно, что он простенький, но он сделан просто отвратно. Самый угар: нужно попасть в подвал к какому-то там лидеру ополчения, на входе стоит охранник. Ты говоришь: "Впусти", он: "Нет", ты: "*врёшь, чтобы войти*", он: "Я тебе всё равно не верю". Отходишь от охранника на 2 метра и подслушиваешь разговор двух бомжей. Возвращаешься к охраннику и врёшь, используя услышанное от бомжей. Охранник: "Так, я тебе уже немного верю, но всё равно нет". Игра снова просит отойти, но уже на 5 метров, к ещё двум бомжам. Снова подслушал, снова вернулся к охраннику, добавил ещё инфы к вранью. Охранник: "Я тебе уже почти верю, но всё равно не пущу..." И что вы думаете? Игра просит отойти на 10 метров и подслушать разговор ещё 2 бомжей... Подслушал, вернулся, снова наврал. Охранник: "ООО, так бы сразу и сказал, блин, проходи, братишка". Боже, это такой п*****, пока я прохожу такие задания, у меня такое чувство, будто мозг разжижается... В игре есть прокачка... Опыт дают за каждый поход в туалет, просто засыпая тебя очками навыков. И куда ты их тратишь? На открытие нового удара, которым ты не будешь пользоваться, потому что на тебя каждые 5 минут выбегает 100 болванчиков. Ты просто устаёшь что-то комбинить и в тупую закликиваешь их ЛКМом. Или ты можешь улучшить оружие, чтобы получить +2 к урону, но болванчикам п*х, они стабильно умирают с 3 ударов, а вот босс - да, умрёт не с 150 ударов, а может с 145. В общем, прокачка навыков и снаряги имба, всем рекомендую... Ну и т. д. Заходя в RPG с обрыганными квестами и всратой прокачкой, задаёшься вопросом: а н***** в это вообще играть? Я просто ненавижу эту игру и уе*****, которые писали, что игра "раскрывается спустя там 10, 20 часов"... Ни*** не раскрывается, всё такой же УНЫЛЕЙШИЙ кал. И мне теперь придётся просто тупеть и деградировать в этом дерьме только потому, что я отдал 2500 грн за это, и моя жадность не позволит мне смириться. Я отыграю каждую копеечку, лицо в дерьме будет до самых ушей...
Игра интересная и она может затянуть, только если ты сам готов исследовать ее. Но главный бич этой игры - графика. Графон достойный, но только днем, и то где то с 9 утра и до 19-20 вечера, далее это мыло и шакальство. Пресет Кинематографический никак не исправляет ситуацию с шумом, тут не вывозит сам движок. К сожалению, что бы насладиться этой игрой по полной нужна минимум 5060Ti, играя в нативе и на максимальном освещении. 4к она не стоит