
A young and promising boy applies for a job at a AAA game development company. As he starts working night shifts on probation, he experiences a series of events that could lead to no good. As the story unfolds, you will be able to choose what you would do in his place.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, German, Russian, Czech
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
That was really fun and longer than I expected,cant believe this game was made by just one developer!
Good but took me a while to figure it out, cool story but meh ending 6.5/10
Beğenmedim nedense ben bir korku ögesi görmedim sıkıcı bir oyundu
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
"Creepy Waves FM: Bugs Fixer" is a low key asset flip, a bunch of other people's assets assembled badly to make a basic game, typically this kind of thing is done by amateur developers without sufficient budget, talent and/or staff to do the job of game development professionally. It's then quickly rushed into Steam Direct. And, unsurprisingly, this never results in a product with any quality, interest, or value for gamers. This is a basic first person horror/jumpscare adventure slapped together with a bunch of flipped assets and a couple of low quality bespoke ones. Almost self-consciously, the subject is different from your usual haunted house/hospital asset pack that we normally get, instead this about a "young and promising boy" (what a way to put it) getting a job at a game development company, and getting jumpscared by the creepy backroom goings-on. So, the game might look better than you'd expect from an amateur project, but this is because it's partially or completely made up of stock assets, "borrowed" from asset stores and free asset websites. Very little in this game is truly the creation of the "developer", it's just a bunch of rearranged assets. While there's no up front price for this asset flip, the other problem with asset flips is that when developers aren't capable of doing their job and creating high quality assets, it's also true they can't do any of the rest of the job of a game developer either. That's definitely true for "Creepy Waves FM: Bugs Fixer". On pricing, this is "free" enough, at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 12 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. There's no financial cost up-front, but you'd still be spending your time and a little hard drive space on a product that's far from the best. There's thousands of better alternatives on Steam.
와.. 무료 게임인데 퀄리티가 너무 좋았습니다!! 앞으로 개발할 게임들 기대하겠습니다~
homie locked every single one of the 15 achievements and got the "support the dev" button front and center in the main menu, like damn free the achievements first we can work something out.
нормас
не хоррор а драмма какая то смешанная с комедией ну ладно, за бесплатно нормик 7арбузов из 10
концовка дристня
баги пофиксить, саунд подкрутить, нарратива побольше и норм
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.