
Raise and train a troupe of cuddly virtual life creatures that live on a Space Station. Because they have neural network brains, Norns can be taught right from wrong, but because they also have their own, individual personalities, they may not always do what you want.
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Languages: English, French, German
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Childhood classic for me. Always find myself firing it up every few years. There is such an insanely complex system within this game. They have all sorts of "genes" you can manipulate. Lots of neat gadgets to setup around the big ship. Mods arent a must, but very simple and make the game much more playable. Example, some of the original creatures can be a bit dumb and get stuck on how much they enjoy pressing the elevator button. You can breed all 3 creature types together and make some crazy combinations. *Wolfling runs* as people call them are mostly just letting a few eggs hatch and walking away or watching events unfold. You can come back a few days later and have some wild looking critters who say all sorts of wild stuff. They can be taught manually by you and I always felt like with modern AI potential, that a game like this would be so crazy fun. Creatures 3 feels. Kinda unfinished. Like they made the docking station and meant to do expansions but never did. Lots of gadgets have the potential to do lots of neat things, but nothing really comes of them in the end. For me 10/10 game because of its uniqueness in gaming. For newbies 8/10 for uniqueness and style the minus 2 will come from old controls and a lack of overall depth or tutorials to the game.
(If you're wondering if the game is any good, you should check other reviews. This is mostly just me explaining why I even bothered to review this game when I had little reason to) So, we probably had some Creatures game or other installed on our computer when I was a kid, I probably played it, like, twice back then and then moved on to playing Starcraft or RollerCoaster Tycoon or something, and overall it wasn't a very big part of my childhood, but my point is this was still enough for me to vaguely remember the series when I saw it on Steam years and years later, and I saw that Docking Station was free, so I figured "Eh, why not take a look at that, then?" and so I looked, and I immediately had no idea how anything worked or how to do anything, no tutorial seemed to pop up, I didn't see any button to get to a tutorial either, so I figured "Whatever, then, it's not that important" and just quit. My understanding is that Docking Station is essentially something like a semi-stand-alone expansion for another Creatures game or something, so maybe that one explains stuff better or something? I don't know, but that's not really super important and the point is I was really just glancing at the game out of curiosity and I was never that serious about it, so why am I even bothering to review this? Because it IS a game that I played and it DOES fit my criteria for what I consider a "real" game as far as reviews are concerned, and the point is I go out of my way to review all the "real" games I play on Steam whether I played them for a long time or a short time, or if I loved them or hated them or barely remember they exist, or if I was just messing around with it or bothered to pour in 2000 hours, or just whatever, and the reason for this is to avoid sampling bias in my reviews because the way Steam stands now I feel reviews tend not to mean as much because most people tend to only review things they either really love or really hate and it doesn't fully capture quiet indifference, and I guess one person trying to be different isn't going to change the system, but it does give me a false sense of superiority, so that's neat, but, yeah, in my time with this game, I didn't see any reason to recommend it, and so I guess that's a "not recommended", then.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.