
Covert Syndrome is a free to play Coop corridor shooter with a focus on unscripted AI and fast tough combat. Created as a prototyping project we wanted to release it to the community so people can experience Co-op VR for free.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
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Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Junk. Dosent work on pimax 5k. Game have allot of lag, and even freeze sometimes, and CTD. I managed to start it, and when i meet the first enemys the game start to lag and freeze. Muntiplayer was also not insync, my friend was 5sec ahead in time than me. ( or his ghost was ) since i was able to shoot some enemys.. But once i move from box-box it lag fps. ( all other vr games on my pc run perfect. ) Also annoying you could not via the mouse controller turn 90 degree left-right, you have to turn your body. Some options would be good. I gave up playing the game, and in general i thought the design and menu system was annoying to use. Mostly since i could not turn left/right 90 degrees fast via controller. If i turn my body 90 degree left/right fast fysical then there is a risk of becomming vr sick / seasick for some people. I barely see this game, my impression is its was something they maybe wanted to release as a product and earn money, but gave up. OR maybe they made it to gather information about hardware and other information how people use a Vr product.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ao abrir o jogo, tu fica parado e preso no mesmo lugar, sem conseguir sair.
☀️
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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