
In this game you play for countries of the modern and old world, or create your own. 🔹 World generator - creates flags, borders and even whole new maps. 🔹 Smart AI - from diplomacy to revolutions, it will make every game interesting. 📜 Create your story, change the fate of the world
Modeled estimate, not a reported figure. How we estimate →
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About
Countryballs: Rise of Europe is a game that has two modes: strategic and sandbox. In the strategic mode, you play for the country, and must extract resources, for this you can build cities or deal with deforestation.

You also need to monitor the indicators of resources, because if you have a shortage of some resource, then crisis times will come and the country will become weak. You can also engage in the development of technology and expansion.

You can build your own empire, but consider the fact that with the large size of the country in you will fall the level of military power (support) due to the fact that regions appear in your country that are not loyal to your government, but you can compensate for this by counting faster technology development.
In sandbox mode (or observer) you are watching more countries for which AI plays. You can edit them: military power, form borders, force to attack other countries.
Also in the game there is a system of creating your own country.
music creator: Kevin MacLeod
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Polish, Ukrainian, Czech
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
Il gioco è strapieno di bug e ingiocabile, bello il concetto del gioco, ma necessita di molti miglioramenti in generale, per il momento non lo consiglierei. [non ne vale mai 5€] The game is full of bugs and unplayable, the concept of the game is nice, but it requires many fixes generally, at the moment I wouldn't advice it. [it's not worth spending 5€ for it]
It is a good game its fun but it needs a lot of work and the war system should be overhauled bc it doesnt make any sense no matter the level of your sword you seem to always lose
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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