
Counter-Strike Nexon is a Free to Play MMOFPS offering competitive PvP and PvE action including content from the original Counter-Strike and all new game modes, map creation function, weapons, and hordes of Zombies!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About


Genres
Stats
Languages: English*, French, German, Russian, Turkish, Spanish - Spain, Indonesian*languages with full audio support
Engagement
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I saw some news in the CS community today saying that this game is going to be shut down soon, so I decided to check it out. Honestly, I wish I had never even heard of this game. Follow Curator: [url=https://store.steampowered.com/curator/44793303-The-games-that-I%2527ve-played/]The games that i`ve played[/url]
After 3,000 hours of playtime since the SG server (the most populated server in the game) opened, I am completely done. In the 6 years I've been playing, I haven't seen a single ounce of effort from the publisher to fix the lag. Things hit rock bottom in April 2026 and have stayed there. The lag is unbearable, and SG server rooms constantly get the "failed to connect to host" error, meaning other players literally cannot join SG rooms anymore. I logged back in recently hoping things got better, but absolutely nothing has changed. We just can't play the game normally at this point, and I have completely lost my patience. You guys keep pushing out updates for new guns, but completely ignore the core issue: fixing the servers and reducing the lag. There is zero progress. On top of the terrible servers, the racism and toxicity are out of control. Since day one, there has been blatant discrimination between Indo and Vietnamese players. The worst part? This toxic behavior comes not just from the players, but even from the admins in the Discord server. I have reached my absolute limit with this game. I can't tolerate it anymore. Goodbye CSNS :((
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 61 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is like a phoenix always rise from the ashes, dead and been brought back to life many times. I'm sure it will be back again in the future, bigger and better of course xD
There are a lot of weapons, skins, modes in this cs, there is Crafting, with the help of renewal coupons you can make unlimited weapons, or craft them, but it's harmful) There are a lot of modes, I won't describe them all, they are very exciting, so download cs nexon zombies and go ahead)
Great game... loved it for over a decade
Well, you raked in plenty of money—now it's time to shut down shop. You can't even stabilize the ping—super-duper game. Thank God I stopped playing this crap.
One last ride, man... It truly breaks my heart to know that this game is shutting down soon. I’ve loved this franchise since the old Counter-Strike Online (CSO) days. I started playing around 2014 or maybe even earlier. This game practically raised me and was a massive part of my childhood. Seeing it come to an end feels like closing a huge chapter of my life. Thank you for all the memories, the intense matches, and the unforgettable community. Rest easy, CSN. You will be missed.
they terminated my account for no reason, on which i was ACTUALLY PLAYING the game back in 2019, and now terminating themselves, LOL. Good riddance
Bye bye CSN This is a good game im experienced in my kid times Tnx for that times
CHEATER EVERYWHERE
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.