
Blast-off for a brick-breaker adventure that’s out of this world! Control a super-powered paddle and emit cosmic force waves to smash blocks, shatter forcefields and destroy machines as you embark on a heroic mission to save the universe!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 17 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Cosmic Waves puts an entirely new spin on block destruction – the classic arcade genre made popular by games such as Breakout and Arkanoid. It merges traditional brick-breaking elements, including different block types and pickups, with many cool new features that bring greater depth, skill, and excitement to every bounce, rebound, and ricochet!
A new dynamic in ball control: Utilise up to four energy towers and release force waves capable of changing a ball’s momentum, trajectory, and power
Super-powered paddle action: Boost your brick-breaking with a range of special weapons, and use unlockable gadgets to further enhance paddle capabilities
Brick-breaking with a story: Join a duo of heroic wolves and their robot sidekick as they travel through space and face animal antagonists in a light-hearted adventure

Upgrade Station: Collect resources extracted from broken blocks or destroyed enemies and use them to increase weapon power, tower range, paddle durability and much more
Beyond blocks: Dynamic levels include a variety of different objects – switches, gun turrets, forcefields and more can all be targeted (sometimes with explosive results!)
Aim for a high-score: Completing a level is just the start! You’ll need to smash the target criteria if you want to get maximum points and earn an S-Rank
Block rocking beats: Enjoy an original soundtrack by Module – the award-winning composer behind the music for iconic brick-breaker, Shatter
Genres
Reviews
The rigid-body dynamics for this game are too jank. From the gaps between the cubes, to the ball's inconsistent behavior when it hits the edge of the paddle, it's impossible to tell what the ball will do or where it will go. At the start of each level, the ball is hovering over the paddle, implying that the hitbox is slightly greater than the paddle's appearance. However, after launching not only is the hitbox different, it appears that contact only happens at the bottom of the paddle, which, thanks to the perspective, makes the hitbox appear smaller than the paddle is as the contact happens later than expected. There isn't an option to aim straight towards a target. That's not a fun challenge. Getting S-Rank for a world doesn't reward you the resources it that each world claims it will, making the already painfully slow mining for upgrades futile. The overlaps of drops and special effects hides the ball. Paddle sensitivity is screen-resolution-dependent for some reason. Don't let this game suck any of your time; you will hate yourself and everything soon after.
Really nice arkanoid/breakout variant. Lot's of added progression mechanics, as well as a unique take on it at all. It adds area- "pinball flippers" effectively, adding more interactions. Which mixes up the gameplay well enough, while the physics are solid enough on their own to carry the game, imho.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
I'll admit, if your game were more reviewed, I would give it a thumbs down. But you need exposure, so have it. That out of the way, the physics are fine enough save for one thing: hitting the side of the board sometimes randomly changes the ball's direction, usually minorly. I'm not sure if the hitbox of those round bits is off, as I originally thought they were the cause, but it's just... not great. Lost a life once because the ball hit my paddle, hit the wall almost immediately, and the physics just... shot it nearly down. Only happened once, but it did happen, and I can't tell you why for the life of me. I used the |\_/| paddle, if that helps any. That thing has some weird geometry when you squish the ball on the side, but that never caused a downwards shot like THAT. Not a big furry fan, but even then the boxy snouts are... unsettling? And the female snout is TOO thin. Perhaps consider not going so boxy next time. Finally, the writing. Most fanfics feel less stilted and awkward, simple as that. However, this isn't something simple to fix, short OR long term. As a writer, myself, I've noticed that the typical advice given is to read more, and so I suggest trying that. However, I'll say the quality must be decent. Be careful with what you consume, as it'll show its ugly face in your subconscious, impacting your writing.
Uh.. no. just.. no. Way too janky and overall unstable. Good idea, overtuned difficulty.
Cosmic Waves is just alright. The brick-breaker part is awesome, the story part, not so much. I wish there was a way to just play the brick-breaker part of the game. MEH
Skill-centric Breakout clone with varied levels and massive replayability? SHUT UP AND TAKE MY MONEY! There aren't enough of these out there, and this one is done incredibly well. One thing I would ask: Could we just get a skip dialog option? The second you labelled it tutorial I was no longer interested in a single thing the characters had to say for the duration of that word being on screen, and that's a shame, since later I gave their banter a chance and it turned out the recorded audio was pretty darned good. Found on Fanatical for a mere dollar. I won't lie, had I paid the full price on this one of $9.80 I might have felt just a touch more lukewarm, but overall it's quite solid in every way it needs to be. It even has controller support despite the clear mouse and keyboard scheme (you'd be amazed how many games overlook this)! Make no mistake, it plays amazingly either way (I will note- the developer may wish to consider adding proper controller support for the menus, rather than the 'left stick mouse' default. This one gets the firmest recommendation I could possibly give.
一个打砖块游戏,一看需要硬盘空间竟然接近10G,也太大了吧。安装玩了几局感觉没什么特别,就是普通的玩法,也没有什么特效,也就是能玩的程度。游戏本身非常一般,加上没有中文,还占特别多硬盘空间,并不推荐。
This game is kinda tough to review. Do I like it? Yes Are there problems? Very much. Ok. I like ball busting games. Maybe it's because I'm a guy and I wear that armored protection. But these days it's tough to find a "new" one. I think that's because maybe, if it ain't broke, don't fix it. I just kinda wish that the dev would have abandoned the story, at least down to the leanest thing. I don't need a bunch of furries blab on about what's next before or between levels. The great thing about these games is that you just quickly move on from one level to another. The physics are good, but iffy. I like the power ups overall, but I do feel like there are a tad too many. That's a me thing though, so you may not agree. At least as far as I can tell, you can't play this fully with your mouse. Mouse and keyboard is ok, but not ideal. I've tried to map everything to my mouse using Logitech G-hub, but it's not the greatest. That may be more down to Ghub being levels worse the the old LGS was. Playing straight up with a controller is garbage. However, that's with any of these types of games. I guess I'm glad they gave the option, but no PC player in their right mind would play something like this with a controller. In the end, I would recommend this. It's much better than one of the Arkanoid games I've bought on Steam. Given the amount of reviews, I don't know how well this game sold, but if they would remove the story, tweak the physics and make it an overall faster experience, I think it'd be better. I mean, I'd likely never even known about this game were it not for a bundle. But I've got to say, if the dev(s) would just tighten things up, this could be great. I mean, they aren't competing with many titles in this genre, but the ones they are competing with are mostly top tier Buy this on a sale. Keep an eye out for what this dev (hopefully) does in the future. This is a good starting point.
[h1]SCORE: 6/10 - GOOD [/h1] [h3]Click here for a full in-depth review:[/h3] https://youtu.be/WAK82sgsuno [h1]Verdict[/h1] Cosmic Waves takes a dead genre and actually makes it fun again, with towers, weapons, bosses, and roguelite upgrades. One minute you’re bouncing a ball, the next you’re curving shots with angles that could get you an internship at SpaceX. It’s chaotic, and pretty addictive (I played 86 hours total, including most offline hours, and it's now staying in my Arcade games collection). It's still not as good as Shatter. but nothing really is. The core loop is a blast and the sound effects hit hard, but the flat visuals and plain presentation keep it from really popping. Still, if you can look past the rough edges, you might find yourself up way past bedtime… muttering “just one more run” until you become an idiot sandwich. [u][i]We curate and review upcoming indie games and that's it. Consider following for more :)[/i][/u] [h2]Positives[/h2] 💚 Fun mix of Breakout-style gameplay with roguelite progression. 💚 Towers add surprising variety and creative shot setups. 💚 Weapons and shields make the paddle feel powerful. 💚 Boss fights feel like chaotic puzzles. 💚 Addictive “just one more level” loop. 💚 Excellent sound effects and satisfying block-breaking feedback. [h2]Negatives[/h2] ❌ Bland visuals and uninspired presentation. ❌ Level variety is very limited compared to its inspirations. ❌ Some upgrades feel underwhelming late-game. ❌ Not enough “juice” in animations and effects, and especially the music. [h1]How we Score[/h1] https://indiecritical.com/how-we-score/
Bardzo interesująca gra, dająca prawdziwą frajdę operowania paletką przy maksymalnym wykorzystaniu wież energetycznych, zmieniających moc, kierunek i prędkość piłki w celu niszczenia zasobów przeciwnika z jednoczesnym unikaniem wrażych kontrakcji. To wszystko przy dźwiękach interesującej muzyki, świetnej przestrzennej grafiki i wkomponowane w prostą ale sensowną fabułę. Polecam!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $139 | 1 | 100% | $5.99 | |
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| $100.8K | 308 | 83% | $14.99 | |
| $16.5K | 40 | 88% | $15.99 | |
| $26.4K | 79 | 82% | $12.99 |
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| $513 | 50 | 58% | $0.54 |