
Build a sprawling pirate haven, raise a fleet to explore the high seas, and take on the Crown to keep the Age of Piracy alive! From ale to flintlock pistols, and from scallywags to swashbucklers, you’ll need to manage complex production chains and govern a rowdy crew to reign supreme over the seas!
Most likely between $3.5M and $9.9M. How we estimate →
Checked against 8 developer-reported games
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $13.32 on Xbox · Ukraine (−56%). Compare 16 prices in 14 markets →
Reviews
Themes across 2004 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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positive critical· bar length = how often the theme comes up
Reviews
The graphic and sound are nice. I found basic gameplay frustrating. The building process is made increasing frustrating unlock feature where you have to go to a compass with 4 different paths.... Really? That combat is roll of dice.. yep, no fun, uninstall and place in my custom junk category.
While this game feel quite overwhelming at first, it is a very chill city builder game, there is next to zero punishment for failing an event. Your base can be a spaghetti as long as you keep it running. The detail of each building are great and you can see the pirate up close. Game also run smoothly on weaker PC with the right setting. The combat or event in this game is mostly stats check (you keep clicking the right card until you win) and quite boring, so don't expect much. The voice acting is quite nice and I like the humour in this game. I only recommend you buy this game while it on discount, £35 for a full price aren't worth the content it currently have
Купил игру потому что люблю пиратов. Через 2 часа перестал грабить корабли и начал считать, почему ром не успевают доставлять со склада в таверну. Через 5 часов выяснил, что проблема в логистике. Через 8 часов перестроил половину острова, перенёс склад, провёл зиплайн и оптимизировал производство. Через 12 часов понял, что я больше не пират. Я начальник отдела логистики. Вчера на собеседовании спросили про опыт управления цепочками поставок. Показал им свой остров. В понедельник выхожу на работу. 10/10, спасибо Corsair Cove за новую профессию.
I am in my first playthrough and so far I am really enjoying this game. I am playing the campaign, which is obviously very story-driven. I am not sure yet though, if this game is good for hundreds or thousands of hours of game play (like some other city builders). One minor negative is that it seems very hard to keep track of all your transportation routes: - You apparently cannot see all the routes (with direction) of a particular good on the map. - You can see the input route of a particular good for a building that pulls goods in (production buildings or warehouses), but you cannot see the routes of the goods that it pushes out. The latter is particularly a problem with warehouses. While these problems make gameplay a bit more tedious, I am still enjoying it enough to recommend the game.
Yoooooo Hoooooo Alllll hannnddsssss Hoooooiiiiiiissstt the cooooollooooorrrrss hiiiiiiiiiiiiiiiigh Heaaaavee Hooooooo Thieves and beggarrrrrsssss neeevvveeeeer shallllllll we diiiieeeeeeeee
这个倒霉仓储,真是,又占地方又低容量。非常悲哀啊 教程有重大BUG,如果你开始第一次战斗之前弄了炮,那么会导致重开。 所以推荐大家别要教程。
还没玩的建议别玩,不然中后期会脑溢血。 一开始上手,真TM好玩,资源管理,基地拓展,快感从你升4级船开始突变成受苦,高级船需要的资源变化导致基地需要重建,前期积累的布局化为乌有,岛上资源分布极其不均匀,经常某个基地所需的资源要从岛的另一边搬运过来,而且搬运不能直接增加工人去搬,仓库则变成资源的中转站,需要建大量中转仓库,有效用地非常有限,导致中后期游戏根本不能爽玩。 给好评的不是受虐狂就是玩了几个小时的
40時間ほどプレイをしての感想になります。 このゲームで感じた結論としては、海賊のアジト作り&クエスト攻略ゲーム ではなく 生産&物流管理ゲームです。ということは後半はほぼ作業ゲー化する傾向にあります。 街作りの要素はあるのですが資源の産出する場所があらかじめ決まっており、さらに拠点の範囲内に入っていないといけないので制約があります。そして建物の設置にクセがあるので自分が思い描いているようなアジトはなかなか作れません。また、初見の場合必要な人材や物資がいきなり登場してくるのでそれに対応するので後手後手になってしまい戦略的にアジト作りをすることができません。 必要な物資が出てくる→生産拠点を作る→生産量を調整する→新たな物資が出てくる→ を繰り返していくことになります。敵が攻めてくるというのもあるのですが、準備していればほぼ完封できるので完全に物流ゲームです。 グラフィックはいいと思うし、コンセプトも面白いのですが、途中から物流と人員管理がだるくなってきました。
I should've read more of the reviews and realized this isn't the kind of city-builder I like to play. The building and logistics management of the island itself is fine and fun, but the ship mechanics and "gameplay" are...horrible. I finally get a level 2 ship, send it off to an event to get more Drifters, run into a pirate hunter event that I didn't see, immediately lose level 2 ship because my tier 2 ship was outclassed by the level 3 pirate hunters in every regard and the card based battle system provides zero strategic counterplay. Since its a level and dice based system, you're never going to win a battle you're under-leveled for, and even if you had the level or stats, its a complete RNG s***show. No offense to the devs, they made the game they wanted to make, but this would've been way more fun with RTS ship battles.
Where again do you build the Pier?