
Build a sprawling pirate haven, raise a fleet to explore the high seas, and take on the Crown to keep the Age of Piracy alive! From ale to flintlock pistols, and from scallywags to swashbucklers, you’ll need to manage complex production chains and govern a rowdy crew to reign supreme over the seas!
Most likely between $3.5M and $9.9M. How we estimate →
Checked against 8 developer-reported games
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $13.32 on Xbox · Ukraine (−56%). Compare 16 prices in 14 markets →
Reviews
Themes across 2004 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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positive critical· bar length = how often the theme comes up
Reviews
咋说呢,感觉策划有些想法很好,但是写程序因为什么原因做不到,导致出来以后半成品,就那个港口,一个营地可以覆盖两港口,明显的可以作为高级船的出海口,而且位置也不错。然后最骚的来了,没丰富区,没3级船员需要的资源。这就导致我得从很远去运,高效运输需要滑索,滑索建造又贵,但是这游戏2级船能干的事很少,3级船消耗太离谱了,60人,我需要3级出去打金或者用物资换金换材料,但是这航海的意义在哪,特别是出海抢劫了,战胜船居然没有俘虏,导致我看到对面减人口的伤害就害怕。而且最骚的事你必须把船派出去,不然这群船员就是一群猪,就拿2级船那个朗姆酒,因为当时先走的红,我把粉船放家里,朗姆酒一直是满额溢出甚至有一个仓库,等我回头看的时候已经吃了一大半了,不得不强制出海,这出海收益和回报完全不成正比,造出来不出去你会超负荷运转,我就没想懂咋搞了,底子是不错,就是像开头说的,想法好,程序上做不到,哪里都缺一步。
yarrr yarrrr yarrrrrrrrrrrrrrrrrrrrrrrr
讲真不一样的地图,剧情一毛一样,连个名字都不能随机一下,实在是绷不住。
I have enjoyed this game immensely. I will admit that the card mini-game gets a bit repetitive over time and there are more than a few QoL features that should be implemented but I still had enough fun that I had multiple late nights and have 100% completed the game. The basics is that it's a logistics game similar to Anno or other chain based colony games. Although, the needs of your pirate crews varies and changes as you go up the tiers. So you should probably remember to remove the old buildings when you no longer need them. Story wise, I enjoyed the three different stories available. Each of the three maps have their own mini-story that goes along with the generic stories that are available at all the islands. Some of the quests have slight variations but not large enough variations to prevent me from skipping repetitious dialogue. Otherwise, it comes mostly down to the logistics gameplay and figuring out strategies that work. Still, I have had a lot of fun and it scratches just the right niche for me with the verticality and other tools you get to create your logistics across your island. Not too complicated but just right for a light touch on chains. Not much more I can say.
Got to do just a few things in the games so far, but its impressive the freedom for building the Cove, Enjoying it quite a lot!
种田方面不赖,立体布局确实很爽很新颖,主打一个代码能跑就行不要在乎乱不乱,产线数值设计也很简单,很容易进行配平,就是前期金币不够弄不了缆车产量很难上去 战斗着实是只能打1分,你都做了这么漂亮的船只建模了战斗却只是PPT真的可惜。战斗部分非常无聊重复
What a game, this has great potential to be the Anno of Pirate Colonies. All I can say is please add more content, let us colonise new islands in the same playthrough and be able to send resources etc.
重复的探索和战斗很无聊
20 hours to find that fcking LIMBMAKER DONT UNLOCKS
One of the pirate theme with building management style. Sick of first person pirate game? Sick of running around the ship? Sick of literally running from around the island? Good news, this game look at the overall view of the pirate and let you run multiple notoriously famous pirates of all time and you get to build their cove as you like. Ahoy matey, check this game.