
Build a sprawling pirate haven, raise a fleet to explore the high seas, and take on the Crown to keep the Age of Piracy alive! From ale to flintlock pistols, and from scallywags to swashbucklers, you’ll need to manage complex production chains and govern a rowdy crew to reign supreme over the seas!
Most likely between $3.5M and $9.9M. How we estimate →
Checked against 8 developer-reported games
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $13.32 on Xbox · Ukraine (−56%). Compare 16 prices in 14 markets →
Reviews
Themes across 2004 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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positive critical· bar length = how often the theme comes up
Reviews
tres prenant , j adore
The game is great, it is a lot of fun. The story is nice, side quests are pleasant. Visuals are amazing. Logistics is fun. There is a major flaw in progression, however. The moment you unlock more ship tiers, your old logistic infrastructure is obsolete. I find myslef in a situation where more than 3/4 of my island are producig goods that are no longer necessary, because the new ship crews do not need it. It feels like all my work untill this point is thrown away and I just need to make new production chains elsewhere.
I like it. I like the atmosphere and the mix between going on missions and a colony sim. There are a few issues, that I think others may not like: - If you don't turn off the automatic connections between buildings, you'll have a mess of thousands of ladders between everything. - There isn't as much content beyond the main story. You get to do smuggling runs, etc., but they're all the same. - There are four possible endings besides the main story, but only three maps. So if you want to play all of them, you'll have to replay a map. Or load an earlier save from before starting the final quests.
초반의 설명은 매우 불친절하지만 하면 할수록 미친 매력에 빠지는 게임 단점은 아직 맵이라던지 다양성이 조금 부족하다는 점?
I really like this game. I capped the demo, got it on release, and have completed the Devils Basin campaign (working on the main campaign now, needed a break after starting it a few times). There's an overwhelming majority RIGHT with this game. There are a few things wrong with it. Right: Great city builder Unique Easy on the eyes Mechanics are easy to understand Point of the game is clear Production chains don't get overcomplicated, and the amount of items you can/need to craft is maybe one step before being what I would considered to be "taxing" Wrong (let me preface by saying these may be bugs or intended, not sure): Unable to keymap a LOT of building activities (building menu, for example) Sometimes the auto-pathing picks an unintended path and it can be difficult to force your fetchers to go the way you want them to Occasionally I'll load up the game for a session and I'm unable to see the icons above my fetchers heads when I have a building selected (so you can track movement for production chains). Sometimes it works itself out after a save + reload, sometimes it doesn't Some natural resource nodes could be spread evenly across the islands a bit better, but that also could just be a skill issue regarding planning.
垂直建造新品,没什么可说的,难度比较低,路线规划基本上就是找个好位置放仓库
优化稀烂,我4090d显卡一进游戏就闪退
很有创意的物流游戏
Only 3 hours in but to me, it's great. Lot's of content and tech to delve in to. I quite like the battle/card scenarios. And obvs its pirates, so arrrrrr
We need more! More Seven Seas Events, more plots, more areas to discover, maybe even more maps (that aligns with the Prosperity goal?)! What's the point of building up all the way to six Level 6 Ships if by the time you reach it, all the events are on cooldowns? :')