
Build a sprawling pirate haven, raise a fleet to explore the high seas, and take on the Crown to keep the Age of Piracy alive! From ale to flintlock pistols, and from scallywags to swashbucklers, you’ll need to manage complex production chains and govern a rowdy crew to reign supreme over the seas!
Most likely between $3.5M and $9.9M. How we estimate →
Checked against 8 developer-reported games
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $13.32 on Xbox · Ukraine (−56%). Compare 16 prices in 14 markets →
Reviews
Themes across 1995 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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positive critical· bar length = how often the theme comes up
Reviews
Bem dinamico
steep learning curve, but great fun
Really fun pirate sim. Enjoyed ability to build it out how I wanted. I will say that the late game can become very grindy which made it less enjoyable and the last few missions had my pirate ship going back and forth from the ends of the map which was a tad annoying, but otherwise the rest of the game was really enjoyable!
好玩是好玩,就是流程太短了,任务做完后就没事可干了。 另外,船只的数值设置感觉有问题,后期基本上一艘6级战列舰就能打穿所有事件,根本不用考虑事件类型。反倒是绿船蓝船的生存能力太差,即便在对口的事件里面也根本挨不住几炮,很可能翻车,真不如直接用战列舰,简单粗暴。 还有就是,真心希望出5+和6+的综合性舰船,到了5级以上的船基本只猛堆一维,反而没4+船好用,如果不是后期事件实在做不动,我都不想升级舰船。
Ein gelungenes Spiel für Zwischendurch.
Atmospheric little citybilder with a unique setting. It was fun for 20 hours and I would have loved to expand my settlement and perfect the flow of wares within my cove with more zip lines and a thought out transportation system. But to get there the game relies too much on a expedition mechanic with dice rolls that seems fun at first but later, especially once you have more than one ship, becomes more of a chore. I didn't really enjoy the expeditions in recent Anno games either though. Still giving it a thumbs up for originality. I will probably come back once a year for a relaxed building session.
Very original take on a city builder mixed with pirate/exploration game. It can be hard to mix genres like this game does, but I feel it does it perfectly, along with the balance. Took my a little while to figure out how combat/quests actually worked and how to be smart about it. The questing + Having pirate crews is what drives a lot of the resource requirements back home. The City builder part: * at its core its a resource and production management game, but by just placing buildings you end up having something that looks the pirates den in Hook, or parts of Pirates of the Caribbean. Buildings have inputs and /or outputs, and it is beneficial that they are close to other buildings (a bit like less restrictive than Anno. But there are now many games that have similar mechanics. As the game progresses you start to want to optimize the paths even more to maximize production. And you unlock elevators, ziplines, etc etc. This game on its own is great Exploration/Mission part You get to build pirate ships, and man them. But the crew requires upkeep of resources back home. The more advanced the crew the more advanced the resources and resource chain required. You send the ships out on missions and events in the world, which have their difficulty and recommended stats visible up front. Events and attacks are solved with a card/dice game. Which can take a little bit of time to fully understand, but once you do it is very straight forward, and many events have some options. (Like trade ship health, or crew for treasures). The reward from these events can be more pirates to join your island, unlocks for the research tree or resources. I would say these "two games" or aspects of the game, are well designed to feed of each other and give you a lot of variance and choices during play. ps It Runs like a dream on my computer at least. Time in demo + game at the time of review is 10 hours total.
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最近玩过的最有质感的城建游戏,玩惯了平面城建,在这座岛上的悬崖石林中用滑索构建兼具华丽与杂乱的物流系统,实在是成就满满。 美中不足的是中后期产线开始变得很复杂、消耗的数量又很多,供应很勉强,甚至豪华服装、宝石、火枪的搬运数量直接降到1。 战斗系统有些欠缺,纯卡牌游戏的话对于一款海盗游戏来说总感觉不对味 此外全成就目测要至少开3个档,目前45小时只玩完了主图。 而赚取10w金币的成就看起来也很难,因为任务奖励不算,只算交易所收入(主图打完我刚好只达到了1w) 游戏性:9/10,在城建游戏里别具一格的立体城建,完成度很高,虽然后期产线有些折磨 画面:9/10,城市非常有质感,大地图不太行 音乐:8/10,音乐很和谐,音效也很有质感 剧情:7/10,虽然游戏中四个方向的主线涵盖了所有可能的题材(有很多既视感),但都浅尝辄止了 设定:8/10,海盗末期的一个架空地理位置,题材大杂烩啥都有(幽灵船、海洋巨兽、反抗帝国、黄金城) 总评:9/10,非常有质感的城建游戏,爱好者必玩
U will fail many many times until it all clicks then it rewards you with the cove treasure empire youve always dreamed of - One of the best of its kind - similar to Frostpunk but much neater and more to do.