
Explore a vast cavern of creatures, relics and resources in a mining sandbox adventure for 1-8 players. Mine, build, fight, craft and farm to unravel the mystery of the ancient Core.
Most likely between $22.9M and $64.8M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 93% | approximately $38.1M |
| PlayStation | $19.99 | 88% | — |
| Xbox | $19.99 | 82% | — |
| GOG | $11.99 | 80% | — |
| Epic | $19.99 | 96% |
Cheapest copy: ≈ $4.92 on GOG · Russia (−75%). Compare 36 prices in 15 markets →
Reviews
Themes across 1850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| Nintendo | $19.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
너무 재밌어요.
플탐 천시간 그냥 하세요
好玩好看,就是主线内容更新能更快点就好了
Es Muy divertido, y mas con amigos
Amazing game! Best played with friends.
Fun game
MMMM yes very good. I've almost 100 percent it.
Peak!!
fun gaem
A really nice game with terraria-like vibes. A sandbox with big emphasis on progression and fights. However, i don't like several things. Skills like mining and running take unnecessarily long time to max out. Gringing is boring, and otherwise some talents from these skill trees just dead and you won't see them being useful since you won't max them even after finishing the game. Why not make skills easier to max out so players can actually use them and enjoy them, because grinding is boring and takes too long. This game suffers from balancing issues. I've played with friends, and we were melee, summon and ranged. Melee was strongest among us, and we were, kinda, cosmetic. Melee is just the strongest, ranged is alright and summon is weak and stupid (AI of summons is...). Can't really say anything about mage, but he is probably alright. There is also a fifth class, i triend to play it but just simply sucks, damage output is uncomparable to melee and ranged, maybe on par with summon (Or you can just spam placeable explosives but i didn't want to play like that) Still kinda about balance but different. Somewhere after the Shimmering frontier, you won't find any new items that can actually compete with builds you had before (not counting Stormbringer, it's just an upgrage of already existing item and a broken one at that). New items are powercrept by old ones! The game has a table that upgrades items, at first i liked that but now i udearstand that it makes it difficult to change your build. Lack of content in new zones. It start from Shimmering frontier, there is just so little items overall from new zones and as already said, not all of them can be useful. There isn't any interesting items on solarite crafting table (to be precise, there just almost no items you can craft on it) and other crafting tables is, uhhhh... Still on about lack of content. Mage and summon (and bomber) have much less items to play with in comparison to others. Especially summon class, there are 7 minions in game, and as it was said, they are stupid. Also, multiclassing. There is no such thing as "mage attack speed", only ranged. A lot of summoner talents is multiclassing with mage. Give poor guy a whip or something! It's a good game still adding content, but i would like to see new thought-out content in previous zones instead of just new fillers.